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dplane_t Struct Reference

#include <q2files.h>


Data Fields

float dist
float normal [3]
int type


Field Documentation

float dist
 

Definition at line 347 of file QFILES.H.

Referenced by EmitPlanes(), FindSkyBrushes(), MakeTnode(), PointInLeafnum(), Q2_BrushSideWinding(), Q2_BSPBrushToMapBrush(), Q2_SwapBSPFile(), VL_ChopWindingWithBrush(), VL_CreateSkyLights(), VL_PointInLeafnum_r(), VL_R_LinkSurface(), VL_R_SubdivideAreaSpotLight(), VL_R_SubdivideDirectedAreaLight(), VL_R_SubdivideRadialAreaLight(), VL_R_WindingAreaOutsideSolid(), VL_WindingForBrushSide(), VS_ChopWindingWithBrush(), VS_CreateSkyLights(), VS_PointInLeafnum_r(), VS_R_LinkSurface(), VS_R_SubdivideAreaSpotLight(), VS_R_SubdivideDirectedAreaLight(), VS_R_SubdivideRadialAreaLight(), VS_R_WindingAreaOutsideSolid(), and VS_WindingForBrushSide().

float normal
 

Definition at line 346 of file QFILES.H.

Referenced by EmitPlanes(), InsideFace(), InsideWinding(), MakeTnode(), PointInLeafnum(), Q2_BrushSideWinding(), Q2_BSPBrushToMapBrush(), Q2_SwapBSPFile(), VL_PointInLeafnum_r(), VL_R_LinkSurface(), VL_R_SubdivideAreaSpotLight(), VL_R_SubdivideDirectedAreaLight(), VL_R_SubdivideRadialAreaLight(), VL_R_WindingAreaOutsideSolid(), VS_PointInLeafnum_r(), VS_R_LinkSurface(), VS_R_SubdivideAreaSpotLight(), VS_R_SubdivideDirectedAreaLight(), VS_R_SubdivideRadialAreaLight(), and VS_R_WindingAreaOutsideSolid().

int type
 

Definition at line 348 of file QFILES.H.

Referenced by EmitPlanes(), Q2_SwapBSPFile(), VL_CreateSkyLights(), and VS_CreateSkyLights().


The documentation for this struct was generated from the following files:
Generated on Thu Aug 25 19:51:46 2005 for Quake III Arena by  doxygen 1.3.9.1