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gclient_s Struct Reference

#include <g_local.h>

Collaboration diagram for gclient_s:

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Data Fields

int accuracy_hits
int accuracy_shots
int accurateCount
int airOutTime
char * areabits
int buttons
int damage_armor
int damage_blood
vec3_t damage_from
qboolean damage_fromWorld
int damage_knockback
qboolean fireHeld
gentity_thook
int inactivityTime
qboolean inactivityWarning
int lastCmdTime
int lasthurt_client
int lasthurt_mod
int lastkilled_client
int lastKillTime
int latched_buttons
qboolean noclip
int oldbuttons
vec3_t oldOrigin
clientPersistant_t pers
playerState_t ps
qboolean readyToExit
int respawnTime
int rewardTime
clientSession_t sess
int switchTeamTime
int timeResidual

Field Documentation

int accuracy_hits
 

Definition at line 292 of file g_local.h.

Referenced by Bullet_Fire(), ClientSpawn(), G_ExplodeMissile(), G_MissileImpact(), ShotgunPattern(), UpdateTournamentInfo(), Weapon_LightningFire(), and weapon_railgun_fire().

int accuracy_shots
 

Definition at line 291 of file g_local.h.

Referenced by ClientSpawn(), FireWeapon(), and UpdateTournamentInfo().

int accurateCount
 

Definition at line 289 of file g_local.h.

Referenced by weapon_railgun_fire().

int airOutTime
 

Definition at line 305 of file g_local.h.

Referenced by P_WorldEffects().

char* areabits
 

Definition at line 325 of file g_local.h.

int buttons
 

Definition at line 275 of file g_local.h.

Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink().

int damage_armor
 

Definition at line 283 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

int damage_blood
 

Definition at line 284 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

vec3_t damage_from
 

Definition at line 286 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

qboolean damage_fromWorld
 

Definition at line 287 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

int damage_knockback
 

Definition at line 285 of file g_local.h.

Referenced by G_Damage(), and P_DamageFeedback().

qboolean fireHeld
 

Definition at line 309 of file g_local.h.

Referenced by ClientThink_real(), and Weapon_GrapplingHook_Fire().

gentity_t* hook
 

Definition at line 310 of file g_local.h.

Referenced by ClientThink_real(), G_RunMissile(), player_die(), Weapon_GrapplingHook_Fire(), and Weapon_HookFree().

int inactivityTime
 

Definition at line 301 of file g_local.h.

Referenced by ClientInactivityTimer().

qboolean inactivityWarning
 

Definition at line 302 of file g_local.h.

Referenced by ClientInactivityTimer().

int lastCmdTime
 

Definition at line 272 of file g_local.h.

Referenced by ClientEndFrame(), and ClientThink().

int lasthurt_client
 

Definition at line 296 of file g_local.h.

Referenced by BotChat_HitNoDeath(), BotChat_HitTalking(), and G_Damage().

int lasthurt_mod
 

Definition at line 297 of file g_local.h.

Referenced by Cmd_VoiceTaunt_f(), and G_Damage().

int lastkilled_client
 

Definition at line 295 of file g_local.h.

Referenced by Cmd_VoiceTaunt_f(), and player_die().

int lastKillTime
 

Definition at line 307 of file g_local.h.

Referenced by player_die().

int latched_buttons
 

Definition at line 277 of file g_local.h.

Referenced by ClientThink_real().

qboolean noclip
 

Definition at line 270 of file g_local.h.

Referenced by ClientThink_real(), Cmd_Noclip_f(), G_Damage(), and P_WorldEffects().

int oldbuttons
 

Definition at line 276 of file g_local.h.

Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink().

vec3_t oldOrigin
 

Definition at line 279 of file g_local.h.

Referenced by ClientThink_real(), and FireWeapon().

clientPersistant_t pers
 

Definition at line 265 of file g_local.h.

Referenced by AddTournamentPlayer(), AdjustTournamentScores(), BotAIStartFrame(), BroadcastTeamChange(), CalculateRanks(), CheckTeamStatus(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientInactivityTimer(), ClientIntermissionThink(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_FollowCycle_f(), Cmd_Tell_f(), Cmd_VoiceTell_f(), ExitLevel(), G_RankClientDisconnect(), G_RankRunFrame(), G_RunClient(), G_Say(), G_SayTo(), G_TeamCommand(), G_Voice(), G_WriteSessionData(), Pickup_Powerup(), player_die(), RemoveTournamentLoser(), RemoveTournamentWinner(), SendScoreboardMessageToAllClients(), SetClientViewAngle(), SetLeader(), SetTeam(), SortRanks(), SpawnModelOnVictoryPad(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TeamCount(), TeamLeader(), TeamplayInfoMessage(), and Touch_Item().

playerState_t ps
 

Definition at line 262 of file g_local.h.

Referenced by Add_Ammo(), AddScore(), BotAI_GetClientState(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateRanks(), CheckAlmostCapture(), CheckAlmostScored(), CheckArmor(), CheckGauntletAttack(), ClientBegin(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientIntermissionThink(), ClientSpawn(), ClientThink_real(), ClientTimerActions(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_TeamVote_f(), Cmd_Vote_f(), CopyToBodyQue(), FireWeapon(), G_AddEvent(), G_AddPredictableEvent(), G_Damage(), G_InitGame(), G_KillBox(), G_MissileImpact(), G_MoverPush(), G_RankClientDisconnect(), G_RankRunFrame(), G_RunFrame(), G_SetClientSound(), G_Spawn(), G_TestEntityPosition(), G_TouchTriggers(), G_TryPushingEntity(), LogAccuracyHit(), LookAtKiller(), MoveClientToIntermission(), P_DamageFeedback(), P_WorldEffects(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), player_die(), respawn(), ScoreIsTied(), SetClientViewAngle(), SetTeam(), ShotgunPattern(), SortRanks(), SpectatorClientEndFrame(), SpectatorThink(), StopFollowing(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchOurFlag(), TeamplayInfoMessage(), TeleportPlayer(), Touch_Item(), Touch_Plat(), trigger_push_touch(), trigger_teleporter_touch(), UpdateTournamentInfo(), Use_target_push(), Use_target_remove_powerups(), Weapon_HookFree(), Weapon_HookThink(), and weapon_railgun_fire().

qboolean readyToExit
 

Definition at line 268 of file g_local.h.

Referenced by ClientIntermissionThink().

int respawnTime
 

Definition at line 300 of file g_local.h.

Referenced by ClientThink_real(), and player_die().

int rewardTime
 

Definition at line 303 of file g_local.h.

Referenced by ClientThink_real(), Cmd_VoiceTaunt_f(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire().

clientSession_t sess
 

Definition at line 266 of file g_local.h.

Referenced by AddTournamentPlayer(), AdjustTournamentScores(), BroadcastTeamChange(), CalculateRanks(), CheckTeamLeader(), CheckTeamStatus(), ClientBegin(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_Kill_f(), Cmd_Team_f(), Cmd_TeamVote_f(), Cmd_VoiceTaunt_f(), Cmd_Vote_f(), G_InitSessionData(), G_RankRunFrame(), G_ReadSessionData(), G_Say(), G_SayTo(), G_TeamCommand(), G_TouchTriggers(), G_WriteClientSessionData(), MoveClientToIntermission(), multi_trigger(), OnSameTeam(), Pickup_Powerup(), player_die(), PrintTeam(), SetLeader(), SetTeam(), SortRanks(), SpectatorClientEndFrame(), SpectatorThink(), StopFollowing(), target_relay_use(), Team_CheckHurtCarrier(), Team_ForceGesture(), Team_FragBonuses(), Team_TouchOurFlag(), TeamCount(), TeamLeader(), TeamplayInfoMessage(), TeleportPlayer(), Touch_DoorTrigger(), trigger_teleporter_touch(), and UpdateTournamentInfo().

int switchTeamTime
 

Definition at line 312 of file g_local.h.

Referenced by Cmd_Team_f().

int timeResidual
 

Definition at line 316 of file g_local.h.

Referenced by ClientTimerActions().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:52:25 2005 for Quake III Arena by  doxygen 1.3.9.1