#include <g_local.h>
Collaboration diagram for gclient_s:

Data Fields | |
| int | accuracy_hits |
| int | accuracy_shots |
| int | accurateCount |
| int | airOutTime |
| char * | areabits |
| int | buttons |
| int | damage_armor |
| int | damage_blood |
| vec3_t | damage_from |
| qboolean | damage_fromWorld |
| int | damage_knockback |
| qboolean | fireHeld |
| gentity_t * | hook |
| int | inactivityTime |
| qboolean | inactivityWarning |
| int | lastCmdTime |
| int | lasthurt_client |
| int | lasthurt_mod |
| int | lastkilled_client |
| int | lastKillTime |
| int | latched_buttons |
| qboolean | noclip |
| int | oldbuttons |
| vec3_t | oldOrigin |
| clientPersistant_t | pers |
| playerState_t | ps |
| qboolean | readyToExit |
| int | respawnTime |
| int | rewardTime |
| clientSession_t | sess |
| int | switchTeamTime |
| int | timeResidual |
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Definition at line 292 of file g_local.h. Referenced by Bullet_Fire(), ClientSpawn(), G_ExplodeMissile(), G_MissileImpact(), ShotgunPattern(), UpdateTournamentInfo(), Weapon_LightningFire(), and weapon_railgun_fire(). |
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Definition at line 291 of file g_local.h. Referenced by ClientSpawn(), FireWeapon(), and UpdateTournamentInfo(). |
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Definition at line 289 of file g_local.h. Referenced by weapon_railgun_fire(). |
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Definition at line 305 of file g_local.h. Referenced by P_WorldEffects(). |
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Definition at line 275 of file g_local.h. Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 283 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 284 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 286 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 287 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 285 of file g_local.h. Referenced by G_Damage(), and P_DamageFeedback(). |
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Definition at line 309 of file g_local.h. Referenced by ClientThink_real(), and Weapon_GrapplingHook_Fire(). |
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Definition at line 310 of file g_local.h. Referenced by ClientThink_real(), G_RunMissile(), player_die(), Weapon_GrapplingHook_Fire(), and Weapon_HookFree(). |
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Definition at line 301 of file g_local.h. Referenced by ClientInactivityTimer(). |
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Definition at line 302 of file g_local.h. Referenced by ClientInactivityTimer(). |
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Definition at line 272 of file g_local.h. Referenced by ClientEndFrame(), and ClientThink(). |
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Definition at line 296 of file g_local.h. Referenced by BotChat_HitNoDeath(), BotChat_HitTalking(), and G_Damage(). |
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Definition at line 297 of file g_local.h. Referenced by Cmd_VoiceTaunt_f(), and G_Damage(). |
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Definition at line 295 of file g_local.h. Referenced by Cmd_VoiceTaunt_f(), and player_die(). |
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Definition at line 307 of file g_local.h. Referenced by player_die(). |
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Definition at line 277 of file g_local.h. Referenced by ClientThink_real(). |
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Definition at line 270 of file g_local.h. Referenced by ClientThink_real(), Cmd_Noclip_f(), G_Damage(), and P_WorldEffects(). |
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Definition at line 276 of file g_local.h. Referenced by ClientIntermissionThink(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 279 of file g_local.h. Referenced by ClientThink_real(), and FireWeapon(). |
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Definition at line 268 of file g_local.h. Referenced by ClientIntermissionThink(). |
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Definition at line 300 of file g_local.h. Referenced by ClientThink_real(), and player_die(). |
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Definition at line 303 of file g_local.h. Referenced by ClientThink_real(), Cmd_VoiceTaunt_f(), player_die(), Team_FragBonuses(), Team_TouchOurFlag(), and weapon_railgun_fire(). |
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Definition at line 312 of file g_local.h. Referenced by Cmd_Team_f(). |
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Definition at line 316 of file g_local.h. Referenced by ClientTimerActions(). |
1.3.9.1