#include <g_local.h>
Collaboration diagram for gentity_s:

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Definition at line 159 of file g_local.h. Referenced by BotCheckAttack(), CopyToBodyQue(), func_timer_think(), G_MoverPush(), GibEntity(), multi_trigger(), Reached_BinaryMover(), target_laser_think(), Think_Target_Delay(), Use_BinaryMover(), and Use_Target_Delay(). |
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Referenced by G_MoverTeam(), SP_func_door(), and SP_func_plat(). |
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Definition at line 101 of file g_local.h. Referenced by ClientSpawn(), CopyToBodyQue(), fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), G_RunItem(), G_RunMissile(), G_TestEntityPosition(), SpawnModelOnVictoryPad(), and SpawnPodium(). |
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Definition at line 155 of file g_local.h. Referenced by ClientEvents(), G_RunMissile(), Pickup_Ammo(), Pickup_Health(), Pickup_Powerup(), Pickup_Weapon(), SP_target_score(), SpawnModelOnVictoryPad(), Team_GetLocationMsg(), Think_SpawnNewDoorTrigger(), TossClientItems(), Touch_DoorTriggerSpectator(), and Use_Target_Score(). |
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Definition at line 149 of file g_local.h. Referenced by BFG_Fire(), Blocked_Door(), fire_bfg(), fire_grenade(), fire_plasma(), fire_rocket(), G_MissileImpact(), hurt_touch(), P_WorldEffects(), SP_func_bobbing(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_train(), target_laser_start(), target_laser_think(), weapon_grenadelauncher_fire(), Weapon_Plasmagun_Fire(), and Weapon_RocketLauncher_Fire(). |
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Referenced by ClientSpawn(), CopyToBodyQue(), G_Damage(), and G_MissileImpact(). |
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Definition at line 158 of file g_local.h. Referenced by Cmd_VoiceTaunt_f(), G_Damage(), G_MissileImpact(), G_MoverPush(), InitShooter_Finish(), target_laser_start(), target_laser_think(), Use_Shooter(), and Weapon_HookThink(). |
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Definition at line 94 of file g_local.h. Referenced by BotCheckEvents(), ClientThink_real(), G_AddEvent(), G_RunFrame(), and G_TempEntity(). |
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Definition at line 88 of file g_local.h. Referenced by CheckAlmostCapture(), ClientSpawn(), ClientThink_real(), Cmd_God_f(), Cmd_Kill_f(), Cmd_Notarget_f(), FinishSpawningItem(), G_Damage(), G_FindTeams(), G_RunMover(), LaunchItem(), P_DamageFeedback(), Pickup_Weapon(), SetTeam(), SP_func_door(), SP_info_player_deathmatch(), Team_ForceGesture(), Team_FragBonuses(), Team_ResetFlag(), Team_TouchOurFlag(), Touch_Item(), and Use_BinaryMover(). |
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Definition at line 142 of file g_local.h. Referenced by Use_target_push(). |
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Definition at line 95 of file g_local.h. Referenced by G_ExplodeMissile(), G_MissileImpact(), G_RunFrame(), G_TempEntity(), and Touch_Item(). |
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Definition at line 92 of file g_local.h. Referenced by G_FreeEntity(), and G_Spawn(). |
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Definition at line 145 of file g_local.h. Referenced by BeginIntermission(), CheatsOk(), CheckTeamStatus(), ClientEndFrame(), ClientEvents(), ClientSpawn(), ClientTimerActions(), Cmd_Give_f(), Cmd_Kill_f(), CopyToBodyQue(), G_Damage(), G_MissileImpact(), P_DamageFeedback(), P_WorldEffects(), Pickup_Health(), SetTeam(), SP_func_button(), target_location_linkup(), and Touch_Item(). |
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Definition at line 177 of file g_local.h. Referenced by Blocked_Door(), FinishSpawningItem(), G_RunItem(), G_SpawnItem(), LaunchItem(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), RespawnItem(), Team_CheckDroppedItem(), Team_DroppedFlagThink(), Team_FreeEntity(), Touch_Item(), and Use_Target_Give(). |
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Definition at line 117 of file g_local.h. Referenced by target_location_linkup(), Team_GetLocationMsg(), and Use_Target_Print(). |
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Definition at line 152 of file g_local.h. Referenced by fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), and G_MissileImpact(). |
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Definition at line 90 of file g_local.h. Referenced by InitTrigger(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_pendulum(), SP_func_plat(), SP_func_rotating(), SP_func_static(), SP_func_train(), and SP_misc_model(). |
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Definition at line 91 of file g_local.h. Referenced by InitMover(). |
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Definition at line 130 of file g_local.h. Referenced by G_CheckProxMinePosition(), G_MissileImpact(), InitShooter(), InitTrigger(), SP_func_button(), SP_func_door(), target_laser_start(), target_laser_think(), and Use_Shooter(). |
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Definition at line 106 of file g_local.h. Referenced by G_Damage(), InitMover(), Reached_BinaryMover(), SetMoverState(), Think_MatchTeam(), Think_SpawnNewDoorTrigger(), Touch_Button(), Touch_DoorTrigger(), Touch_Plat(), Touch_PlatCenterTrigger(), and Use_BinaryMover(). |
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Definition at line 85 of file g_local.h. Referenced by G_FreeEntity(), G_RunFrame(), and InitBodyQue(). |
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Definition at line 113 of file g_local.h. Referenced by Reached_Train(), target_location_linkup(), Team_GetLocation(), and Think_SetupTrainTargets(). |
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Definition at line 171 of file g_local.h. Referenced by hurt_touch(), SP_target_speaker(), Use_target_push(), and Use_Target_Speaker(). |
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Referenced by ClientBegin(), and G_Damage(). |
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Definition at line 141 of file g_local.h. Referenced by ClientEvents(), P_DamageFeedback(), and P_WorldEffects(). |
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Definition at line 112 of file g_local.h. Referenced by fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), G_Damage(), G_ExplodeMissile(), G_MissileImpact(), G_RunMissile(), SP_func_plat(), SpawnPlatTrigger(), Think_SpawnNewDoorTrigger(), Touch_DoorTrigger(), Touch_PlatCenterTrigger(), Weapon_HookFree(), and Weapon_HookThink(). |
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Definition at line 100 of file g_local.h. Referenced by CopyToBodyQue(), G_BounceItem(), G_SpawnItem(), and SpawnModelOnVictoryPad(). |
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Definition at line 98 of file g_local.h. Referenced by BodySink(), CopyToBodyQue(), G_MoverPush(), G_RunFrame(), and SpawnModelOnVictoryPad(). |
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Definition at line 115 of file g_local.h. Referenced by InitMover(), Reached_Train(), SetMoverState(), SP_func_button(), SP_func_door(), SP_func_plat(), and SpawnPlatTrigger(). |
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Definition at line 115 of file g_local.h. Referenced by InitMover(), Reached_Train(), SetMoverState(), SP_func_button(), SP_func_door(), and SP_func_plat(). |
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Definition at line 175 of file g_local.h. Referenced by G_SpawnItem(), InitShooter(), multi_trigger(), SP_func_timer(), SP_target_speaker(), SP_trigger_multiple(), Touch_Item(), Use_Shooter(), and Use_Target_Delay(). |
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Referenced by G_MoverTeam(), InitMover(), and SP_func_train(). |
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Definition at line 108 of file g_local.h. Referenced by SP_func_button(), SP_func_door(), SP_func_plat(), and Use_BinaryMover(). |
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Definition at line 109 of file g_local.h. Referenced by ReturnToPos1(), SP_func_door(), SP_func_plat(), and Use_BinaryMover(). |
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Definition at line 111 of file g_local.h. Referenced by Reached_BinaryMover(), Reached_Train(), ReturnToPos1(), and Use_BinaryMover(). |
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Definition at line 107 of file g_local.h. Referenced by Reached_BinaryMover(), SP_func_door(), and SP_func_plat(). |
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Definition at line 110 of file g_local.h. Referenced by Reached_BinaryMover(), SP_func_door(), and SP_func_plat(). |
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Definition at line 83 of file g_local.h. Referenced by Blocked_Door(), ClientEvents(), FinishSpawningItem(), G_SpawnItem(), locateCamera(), multi_trigger(), Pickup_Team(), SelectInitialSpawnPoint(), SP_func_bobbing(), SP_func_door(), SP_func_rotating(), SP_target_speaker(), Use_Target_Print(), and Use_Target_Speaker(). |
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Definition at line 129 of file g_local.h. Referenced by G_SpawnItem(), InitMover(), Reached_Train(), RespawnItem(), SP_func_bobbing(), SP_func_button(), SP_func_door(), SP_func_plat(), SP_func_rotating(), SP_func_train(), SP_target_push(), and Touch_Item(). |
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Definition at line 150 of file g_local.h. Referenced by BFG_Fire(), fire_bfg(), fire_grenade(), fire_plasma(), fire_rocket(), G_ExplodeMissile(), G_MissileImpact(), weapon_grenadelauncher_fire(), Weapon_Plasmagun_Fire(), and Weapon_RocketLauncher_Fire(). |
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Definition at line 153 of file g_local.h. Referenced by fire_bfg(), fire_grenade(), fire_plasma(), fire_rocket(), G_ExplodeMissile(), and G_MissileImpact(). |
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Definition at line 151 of file g_local.h. Referenced by fire_bfg(), fire_grenade(), fire_plasma(), fire_rocket(), G_ExplodeMissile(), and G_MissileImpact(). |
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Definition at line 147 of file g_local.h. Referenced by Bullet_Fire(), CheckGauntletAttack(), ClientSpawn(), CopyToBodyQue(), G_Damage(), G_MissileImpact(), G_RadiusDamage(), GibEntity(), hurt_touch(), LogAccuracyHit(), ShotgunPellet(), SP_func_button(), SP_func_door(), SpawnModelOnVictoryPad(), Think_SpawnNewDoorTrigger(), Weapon_LightningFire(), and weapon_railgun_fire(). |
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Definition at line 122 of file g_local.h. Referenced by AimAtTarget(), FindIntermissionPoint(), G_UseTargets(), InitShooter(), InitShooter_Finish(), locateCamera(), SP_misc_portal_surface(), target_laser_start(), target_relay_use(), target_teleporter_use(), Think_SetupTrainTargets(), trigger_teleporter_touch(), and Use_Target_Give(). |
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Definition at line 127 of file g_local.h. Referenced by fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), G_MissileImpact(), and G_RunMissile(). |
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Definition at line 123 of file g_local.h. Referenced by FinishSpawningItem(), G_FindTeams(), SP_func_door(), and SP_func_plat(). |
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Definition at line 125 of file g_local.h. Referenced by G_UseTargets(). |
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Definition at line 126 of file g_local.h. Referenced by G_UseTargets(). |
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Definition at line 124 of file g_local.h. Referenced by G_FindTeams(), and RespawnItem(). |
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Definition at line 160 of file g_local.h. Referenced by G_FindTeams(), G_MoverTeam(), MatchTeam(), RespawnItem(), and Think_SpawnNewDoorTrigger(). |
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Definition at line 161 of file g_local.h. Referenced by G_FindTeams(), Reached_BinaryMover(), RespawnItem(), and Use_BinaryMover(). |
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Definition at line 119 of file g_local.h. Referenced by BodySink(), CopyToBodyQue(), and SpawnModelOnVictoryPad(). |
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