#include <bg_public.h>
Data Fields | |
| char * | classname |
| int | giTag |
| itemType_t | giType |
| char * | icon |
| char * | pickup_name |
| char * | pickup_sound |
| char * | precaches |
| int | quantity |
| char * | sounds |
| char * | world_model [MAX_ITEM_MODELS] |
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Definition at line 627 of file bg_public.h. Referenced by BG_FindItem(), BG_FindItemForWeapon(), CG_RegisterItemSounds(), CG_RegisterWeapon(), Cmd_Give_f(), Controls_InitWeapons(), G_CallSpawn(), G_ItemDisabled(), LaunchItem(), Touch_Item(), and UI_PlayerInfo_SetWeapon(). |
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Definition at line 631 of file bg_public.h. Referenced by CG_DrawAreaPowerUp(), CG_DrawNewTeamInfo(), CG_DrawPowerups(), CG_DrawSelectedPlayerPowerup(), CG_DrawTeamOverlay(), CG_LoadingItem(), CG_RegisterItemVisuals(), and CG_RegisterWeapon(). |
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Definition at line 632 of file bg_public.h. Referenced by BG_FindItem(), CG_DrawWeaponSelect(), CG_LoadingItem(), and CG_UseItem(). |
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Definition at line 628 of file bg_public.h. Referenced by CG_EntityEvent(), and CG_RegisterItemSounds(). |
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Definition at line 639 of file bg_public.h. |
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Definition at line 634 of file bg_public.h. Referenced by BG_CanItemBeGrabbed(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Powerup(), and Pickup_Weapon(). |
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Definition at line 640 of file bg_public.h. Referenced by CG_RegisterItemSounds(). |
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Definition at line 629 of file bg_public.h. Referenced by CG_RegisterItemVisuals(), CG_RegisterWeapon(), Controls_InitWeapons(), and UI_PlayerInfo_SetWeapon(). |
1.3.9.1