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gitem_s Struct Reference

#include <bg_public.h>


Data Fields

char * classname
int giTag
itemType_t giType
char * icon
char * pickup_name
char * pickup_sound
char * precaches
int quantity
char * sounds
char * world_model [MAX_ITEM_MODELS]


Field Documentation

char* classname
 

Definition at line 627 of file bg_public.h.

Referenced by BG_FindItem(), BG_FindItemForWeapon(), CG_RegisterItemSounds(), CG_RegisterWeapon(), Cmd_Give_f(), Controls_InitWeapons(), G_CallSpawn(), G_ItemDisabled(), LaunchItem(), Touch_Item(), and UI_PlayerInfo_SetWeapon().

int giTag
 

Definition at line 637 of file bg_public.h.

Referenced by BG_CanItemBeGrabbed(), BG_FindItemForHoldable(), BG_FindItemForPowerup(), BG_FindItemForWeapon(), CG_EntityEvent(), CG_Item(), CG_ItemPickup(), CG_RegisterItemVisuals(), CG_RegisterWeapon(), CG_TouchItem(), ClientEndFrame(), ClientThink_real(), ClientTimerActions(), G_Damage(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), PM_Weapon(), RespawnItem(), Team_CheckDroppedItem(), Team_DroppedFlagThink(), Team_FreeEntity(), and UI_PlayerInfo_SetWeapon().

itemType_t giType
 

Definition at line 635 of file bg_public.h.

Referenced by BG_CanItemBeGrabbed(), BG_FindItemForHoldable(), BG_FindItemForPowerup(), BG_FindItemForWeapon(), Blocked_Door(), CG_EntityEvent(), CG_Item(), CG_ItemPickup(), CG_RegisterItemVisuals(), CG_RegisterWeapon(), CG_TouchItem(), Controls_InitWeapons(), FinishSpawningItem(), G_RunItem(), G_SpawnItem(), LaunchItem(), RespawnItem(), Touch_Item(), and UI_PlayerInfo_SetWeapon().

char* icon
 

Definition at line 631 of file bg_public.h.

Referenced by CG_DrawAreaPowerUp(), CG_DrawNewTeamInfo(), CG_DrawPowerups(), CG_DrawSelectedPlayerPowerup(), CG_DrawTeamOverlay(), CG_LoadingItem(), CG_RegisterItemVisuals(), and CG_RegisterWeapon().

char* pickup_name
 

Definition at line 632 of file bg_public.h.

Referenced by BG_FindItem(), CG_DrawWeaponSelect(), CG_LoadingItem(), and CG_UseItem().

char* pickup_sound
 

Definition at line 628 of file bg_public.h.

Referenced by CG_EntityEvent(), and CG_RegisterItemSounds().

char* precaches
 

Definition at line 639 of file bg_public.h.

int quantity
 

Definition at line 634 of file bg_public.h.

Referenced by BG_CanItemBeGrabbed(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Powerup(), and Pickup_Weapon().

char* sounds
 

Definition at line 640 of file bg_public.h.

Referenced by CG_RegisterItemSounds().

char* world_model[MAX_ITEM_MODELS]
 

Definition at line 629 of file bg_public.h.

Referenced by CG_RegisterItemVisuals(), CG_RegisterWeapon(), Controls_InitWeapons(), and UI_PlayerInfo_SetWeapon().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:52:32 2005 for Quake III Arena by  doxygen 1.3.9.1