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level_locals_t Struct Reference

#include <g_local.h>

Collaboration diagram for level_locals_t:

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Data Fields

gentity_tbodyQue [BODY_QUEUE_SIZE]
int bodyQueIndex
char * changemap
gclient_sclients
int exitTime
int follow1
int follow2
int framenum
gentity_sgentities
int gentitySize
vec3_t intermission_angle
vec3_t intermission_origin
int intermissionQueued
int intermissiontime
int lastTeamLocationTime
gentity_tlocationHead
qboolean locationLinked
fileHandle_t logFile
int maxclients
qboolean newSession
int num_entities
int numConnectedClients
int numNonSpectatorClients
int numPlayingClients
int numSpawnVarChars
int numSpawnVars
int numteamVotingClients [2]
int numVotingClients
int previousTime
qboolean readyToExit
qboolean restarted
int snd_fry
int sortedClients [MAX_CLIENTS]
qboolean spawning
char spawnVarChars [MAX_SPAWN_VARS_CHARS]
char * spawnVars [MAX_SPAWN_VARS][2]
int startTime
int teamScores [TEAM_NUM_TEAMS]
int teamVoteNo [2]
char teamVoteString [2][MAX_STRING_CHARS]
int teamVoteTime [2]
int teamVoteYes [2]
int time
char voteDisplayString [MAX_STRING_CHARS]
int voteExecuteTime
int voteNo
char voteString [MAX_STRING_CHARS]
int voteTime
int voteYes
int warmupModificationCount
int warmupTime

Field Documentation

gentity_t* bodyQue[BODY_QUEUE_SIZE]
 

Definition at line 412 of file g_local.h.

Referenced by CopyToBodyQue(), and InitBodyQue().

int bodyQueIndex
 

Definition at line 411 of file g_local.h.

Referenced by CopyToBodyQue(), and InitBodyQue().

char* changemap
 

Definition at line 403 of file g_local.h.

Referenced by ExitLevel().

struct gclient_s* clients
 

Definition at line 336 of file g_local.h.

Referenced by AddTournamentPlayer(), AdjustTournamentScores(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), CheckTeamLeader(), ClientBegin(), ClientConnect(), ClientDisconnect(), ClientForString(), ClientInactivityTimer(), ClientNumberFromString(), ClientSpawn(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_TeamTask_f(), DeathmatchScoreboardMessage(), ExitLevel(), G_AddRandomBot(), G_CountBotPlayers(), G_CountHumanPlayers(), G_InitGame(), G_ReadSessionData(), G_RemoveRandomBot(), G_Spawn(), G_TeamCommand(), G_WriteClientSessionData(), G_WriteSessionData(), LogExit(), Pickup_Powerup(), player_die(), PrintTeam(), RemoveTournamentLoser(), RemoveTournamentWinner(), ScoreIsTied(), SendScoreboardMessageToAllClients(), SetLeader(), SetTeam(), SortRanks(), SpawnModelsOnVictoryPads(), SpectatorClientEndFrame(), Svcmd_ForceTeam_f(), TeamCount(), TeamLeader(), and UpdateTournamentInfo().

int exitTime
 

Definition at line 405 of file g_local.h.

Referenced by CheckIntermissionExit().

int follow1
 

Definition at line 367 of file g_local.h.

Referenced by CalculateRanks(), and SpectatorClientEndFrame().

int follow2
 

Definition at line 367 of file g_local.h.

Referenced by CalculateRanks(), and SpectatorClientEndFrame().

int framenum
 

Definition at line 349 of file g_local.h.

Referenced by G_RankDamage(), and G_RunFrame().

struct gentity_s* gentities
 

Definition at line 338 of file g_local.h.

Referenced by G_InitGame(), and G_Spawn().

int gentitySize
 

Definition at line 339 of file g_local.h.

vec3_t intermission_angle
 

Definition at line 407 of file g_local.h.

Referenced by FindIntermissionPoint(), MoveClientToIntermission(), PodiumPlacementThink(), SelectSpectatorSpawnPoint(), and SpawnPodium().

vec3_t intermission_origin
 

Definition at line 406 of file g_local.h.

Referenced by FindIntermissionPoint(), MoveClientToIntermission(), PodiumPlacementThink(), SelectSpectatorSpawnPoint(), SpawnModelOnVictoryPad(), and SpawnPodium().

int intermissionQueued
 

Definition at line 397 of file g_local.h.

Referenced by CheckExitRules(), ClientThink_real(), G_Damage(), and LogExit().

int intermissiontime
 

Definition at line 402 of file g_local.h.

Referenced by AddTournamentPlayer(), BeginIntermission(), BotIntermission(), CalculateRanks(), CheckExitRules(), CheckIntermissionExit(), ClientCommand(), ClientDisconnect(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), ExitLevel(), G_CheckMinimumPlayers(), G_RankRunFrame(), and player_die().

int lastTeamLocationTime
 

Definition at line 356 of file g_local.h.

Referenced by CheckTeamStatus().

gentity_t* locationHead
 

Definition at line 410 of file g_local.h.

Referenced by target_location_linkup(), and Team_GetLocation().

qboolean locationLinked
 

Definition at line 409 of file g_local.h.

Referenced by target_location_linkup().

fileHandle_t logFile
 

Definition at line 344 of file g_local.h.

Referenced by G_InitGame(), G_LogPrintf(), and G_ShutdownGame().

int maxclients
 

Definition at line 347 of file g_local.h.

Referenced by AddTournamentPlayer(), BeginIntermission(), CalculateRanks(), CheckTeamLeader(), ClientDisconnect(), ClientForString(), ClientNumberFromString(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_FollowCycle_f(), Cmd_Tell_f(), Cmd_VoiceTell_f(), G_InitGame(), G_RankGameOver(), G_RankRunFrame(), G_RunFrame(), G_Say(), G_TeamCommand(), G_Voice(), G_WriteSessionData(), Pickup_Powerup(), player_die(), PrintTeam(), SendScoreboardMessageToAllClients(), SetLeader(), TeamCount(), TeamLeader(), and UpdateTournamentInfo().

qboolean newSession
 

Definition at line 358 of file g_local.h.

Referenced by ClientConnect(), and G_InitWorldSession().

int num_entities
 

Definition at line 340 of file g_local.h.

Referenced by BotModelMinsMaxs(), BotSetEntityNumForGoal(), BotSetEntityNumForGoalWithModel(), G_EntitiesFree(), G_Find(), G_FindTeams(), G_InitGame(), G_RunFrame(), G_Spawn(), Svcmd_EntityList_f(), and target_location_linkup().

int numConnectedClients
 

Definition at line 363 of file g_local.h.

Referenced by CalculateRanks(), DeathmatchScoreboardMessage(), and LogExit().

int numNonSpectatorClients
 

Definition at line 364 of file g_local.h.

Referenced by CalculateRanks(), G_InitSessionData(), SetTeam(), SpawnModelsOnVictoryPads(), and UpdateTournamentInfo().

int numPlayingClients
 

Definition at line 365 of file g_local.h.

Referenced by AddTournamentPlayer(), CalculateRanks(), CheckExitRules(), CheckTournament(), RemoveTournamentLoser(), RemoveTournamentWinner(), and ScoreIsTied().

int numSpawnVarChars
 

Definition at line 393 of file g_local.h.

Referenced by G_AddSpawnVarToken(), and G_ParseSpawnVars().

int numSpawnVars
 

Definition at line 391 of file g_local.h.

Referenced by G_ParseSpawnVars(), G_SpawnEntitiesFromString(), G_SpawnGEntityFromSpawnVars(), and G_SpawnString().

int numteamVotingClients[2]
 

Definition at line 387 of file g_local.h.

Referenced by CalculateRanks(), and CheckTeamVote().

int numVotingClients
 

Definition at line 380 of file g_local.h.

Referenced by CalculateRanks(), and CheckVote().

int previousTime
 

Definition at line 351 of file g_local.h.

Referenced by G_BounceItem(), G_BounceMissile(), G_MoverTeam(), and G_RunFrame().

qboolean readyToExit
 

Definition at line 404 of file g_local.h.

Referenced by CheckIntermissionExit().

qboolean restarted
 

Definition at line 361 of file g_local.h.

Referenced by CheckTournament(), ExitLevel(), and G_RunFrame().

int snd_fry
 

Definition at line 369 of file g_local.h.

Referenced by G_InitGame(), and G_SetClientSound().

int sortedClients[MAX_CLIENTS]
 

Definition at line 366 of file g_local.h.

Referenced by AdjustTournamentScores(), CalculateRanks(), ClientDisconnect(), DeathmatchScoreboardMessage(), LogExit(), RemoveTournamentLoser(), RemoveTournamentWinner(), ScoreIsTied(), SpawnModelsOnVictoryPads(), TeamplayInfoMessage(), and UpdateTournamentInfo().

qboolean spawning
 

Definition at line 390 of file g_local.h.

Referenced by G_SpawnEntitiesFromString(), and G_SpawnString().

char spawnVarChars[MAX_SPAWN_VARS_CHARS]
 

Definition at line 394 of file g_local.h.

Referenced by G_AddSpawnVarToken().

char* spawnVars[MAX_SPAWN_VARS][2]
 

Definition at line 392 of file g_local.h.

Referenced by G_ParseSpawnVars(), G_SpawnGEntityFromSpawnVars(), and G_SpawnString().

int startTime
 

Definition at line 353 of file g_local.h.

Referenced by CheckExitRules(), G_InitGame(), G_Spawn(), SP_worldspawn(), and Svcmd_AddBot_f().

int teamScores[TEAM_NUM_TEAMS]
 

Definition at line 355 of file g_local.h.

Referenced by AddScore(), AddTeamScore(), CalculateRanks(), CheckExitRules(), DeathmatchScoreboardMessage(), ExitLevel(), LogExit(), PickTeam(), ScoreIsTied(), and UpdateTournamentInfo().

int teamVoteNo[2]
 

Definition at line 386 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

char teamVoteString[2][MAX_STRING_CHARS]
 

Definition at line 383 of file g_local.h.

Referenced by CheckTeamVote(), and Cmd_CallTeamVote_f().

int teamVoteTime[2]
 

Definition at line 384 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

int teamVoteYes[2]
 

Definition at line 385 of file g_local.h.

Referenced by CheckTeamVote(), Cmd_CallTeamVote_f(), and Cmd_TeamVote_f().

int time
 

Definition at line 350 of file g_local.h.

Referenced by AddBotToSpawnQueue(), BeginIntermission(), BodySink(), Bullet_Fire(), CelebrateStart(), CheckExitRules(), CheckIntermissionExit(), CheckTeamStatus(), CheckTeamVote(), CheckTournament(), CheckVote(), ClientBegin(), ClientEndFrame(), ClientEvents(), ClientInactivityTimer(), ClientSpawn(), ClientThink(), ClientThink_real(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_Team_f(), Cmd_VoiceTaunt_f(), CopyToBodyQue(), DeathmatchScoreboardMessage(), FinishSpawningItem(), fire_bfg(), fire_grapple(), fire_grenade(), fire_plasma(), fire_rocket(), func_timer_think(), G_AddEvent(), G_BounceItem(), G_BounceMissile(), G_CheckBotSpawn(), G_CheckMinimumPlayers(), G_CountBotPlayers(), G_Damage(), G_ExplodeMissile(), G_FreeEntity(), G_InitGame(), G_InitSessionData(), G_LogPrintf(), G_MissileImpact(), G_MoverTeam(), G_RankClientDisconnect(), G_RankRunFrame(), G_RankWeaponTime(), G_RemapTeamShaders(), G_RunClient(), G_RunFrame(), G_RunItem(), G_RunMissile(), G_RunThink(), G_Spawn(), G_SpawnItem(), G_TempEntity(), G_TouchTriggers(), G_UseTargets(), hurt_touch(), InitShooter(), LaunchItem(), LogExit(), multi_trigger(), P_DamageFeedback(), P_WorldEffects(), Pickup_Powerup(), player_die(), PodiumPlacementThink(), Reached_BinaryMover(), Reached_Train(), ReturnToPos1(), SetMoverState(), SetTeam(), ShotgunPellet(), SP_func_door(), SP_func_timer(), SP_func_train(), SP_misc_portal_surface(), SP_target_laser(), SP_target_location(), SP_target_push(), SP_trigger_always(), SP_trigger_push(), SpawnModelOnVictoryPad(), SpawnModelsOnVictoryPads(), SpawnPodium(), Svcmd_AbortPodium_f(), Svcmd_AddBot_f(), target_laser_think(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TakeFlagSound(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), Think_BeginMoving(), Think_MatchTeam(), Think_SpawnNewDoorTrigger(), TossClientItems(), Touch_Item(), Touch_Plat(), UpdateTournamentInfo(), Use_BinaryMover(), Use_Target_Delay(), Use_target_push(), Weapon_LightningFire(), and weapon_railgun_fire().

char voteDisplayString[MAX_STRING_CHARS]
 

Definition at line 375 of file g_local.h.

Referenced by Cmd_CallVote_f().

int voteExecuteTime
 

Definition at line 377 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int voteNo
 

Definition at line 379 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

char voteString[MAX_STRING_CHARS]
 

Definition at line 374 of file g_local.h.

Referenced by CheckVote(), and Cmd_CallVote_f().

int voteTime
 

Definition at line 376 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

int voteYes
 

Definition at line 378 of file g_local.h.

Referenced by CheckVote(), Cmd_CallVote_f(), and Cmd_Vote_f().

int warmupModificationCount
 

Definition at line 371 of file g_local.h.

Referenced by CheckTournament(), and G_RegisterCvars().

int warmupTime
 

Definition at line 342 of file g_local.h.

Referenced by AddScore(), AddTournamentPlayer(), CheckExitRules(), CheckTournament(), ClientDisconnect(), G_RankCapture(), G_RankClientDisconnect(), G_RankDamage(), G_RankFireWeapon(), G_RankGameOver(), G_RankPickupAmmo(), G_RankPickupArmor(), G_RankPickupHealth(), G_RankPickupHoldable(), G_RankPickupPowerup(), G_RankPickupWeapon(), G_RankPlayerDie(), G_RankReward(), G_RankUseHoldable(), G_RankUserTeamName(), G_RankWeaponTime(), and SP_worldspawn().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:55:56 2005 for Quake III Arena by  doxygen 1.3.9.1