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lsurfaceTest_s Struct Reference

Collaboration diagram for lsurfaceTest_s:

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Data Fields

int always_tracelight
int always_vlight
int always_vsound
mesh_tdetailMesh
mesh_tdetailMesh
lFacet_tfacets
lFacet_tfacets
vec3_t maxs
vec3_t mins
mutex_tmutex
mutex_tmutex
int numFacets
int numvolumes
vec3_t origin
qboolean patch
float radius
shaderInfo_tshader
shaderInfo_tshader
qboolean trisoup

Field Documentation

int always_tracelight
 

Definition at line 126 of file soundv.c.

Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VS_InitSurfacesForTesting(), and VS_LightSurfaceWithVolume().

int always_vlight
 

Definition at line 125 of file lightv.c.

Referenced by VL_InitSurfacesForTesting(), and VL_LightSurfaceWithVolume().

int always_vsound
 

Definition at line 127 of file soundv.c.

Referenced by VS_InitSurfacesForTesting(), and VS_LightSurfaceWithVolume().

mesh_t* detailMesh
 

Definition at line 121 of file soundv.c.

mesh_t* detailMesh
 

Definition at line 119 of file lightv.c.

Referenced by VL_CalcVisibleLightmapPixelArea(), VL_FacetsForPatch(), VL_LightSurfaceWithVolume(), VL_SurfaceRadiosity(), VS_CalcVisibleLightmapPixelArea(), VS_FacetsForPatch(), VS_LightSurfaceWithVolume(), and VS_SurfaceRadiosity().

lFacet_t* facets
 

Definition at line 120 of file soundv.c.

lFacet_t* facets
 

Definition at line 118 of file lightv.c.

Referenced by VL_CalcVisibleLightmapPixelArea(), VL_CreateFakeSurfaceLights(), VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_GetFilter(), VL_LightSurfaceWithVolume(), VL_LinkSurfaces(), VL_R_CastLightAtSurface(), VL_R_FloodLight(), VL_SmoothenLightmapEdges(), VL_SurfaceRadiosity(), VS_CalcVisibleLightmapPixelArea(), VS_CreateFakeSurfaceLights(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), VS_GetFilter(), VS_LightSurfaceWithVolume(), VS_LinkSurfaces(), VS_R_CastLightAtSurface(), VS_R_FloodLight(), VS_SmoothenLightmapEdges(), and VS_SurfaceRadiosity().

vec3_t maxs
 

Definition at line 114 of file soundv.c.

vec3_t mins
 

Definition at line 114 of file soundv.c.

mutex_t* mutex
 

Definition at line 123 of file soundv.c.

mutex_t* mutex
 

Definition at line 121 of file lightv.c.

Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VL_SurfaceRadiosity(), VS_InitSurfacesForTesting(), VS_LightSurfaceWithVolume(), and VS_SurfaceRadiosity().

int numFacets
 

Definition at line 119 of file soundv.c.

Referenced by VL_CalcVisibleLightmapPixelArea(), VL_CreateFakeSurfaceLights(), VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_LinkSurfaces(), VL_R_FloodLight(), VL_SmoothenLightmapEdges(), VS_CalcVisibleLightmapPixelArea(), VS_CreateFakeSurfaceLights(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), VS_LinkSurfaces(), VS_R_FloodLight(), and VS_SmoothenLightmapEdges().

int numvolumes
 

Definition at line 124 of file soundv.c.

Referenced by VL_InitSurfacesForTesting(), VL_LightSurfaceWithVolume(), VL_LightWorld(), VS_InitSurfacesForTesting(), VS_LightSurfaceWithVolume(), and VS_LightWorld().

vec3_t origin
 

Definition at line 115 of file soundv.c.

Referenced by VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FindAdjacentSurface(), and VS_R_FloodLight().

qboolean patch
 

Definition at line 117 of file soundv.c.

Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), and VS_R_FloodLight().

float radius
 

Definition at line 116 of file soundv.c.

Referenced by VL_FindAdjacentSurface(), VL_R_FloodLight(), VS_FindAdjacentSurface(), and VS_R_FloodLight().

shaderInfo_t* shader
 

Definition at line 122 of file soundv.c.

shaderInfo_t* shader
 

Definition at line 120 of file lightv.c.

Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_GetFilter(), VL_R_CastLightAtSurface(), VL_R_FloodLight(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_GetFilter(), VS_R_CastLightAtSurface(), and VS_R_FloodLight().

qboolean trisoup
 

Definition at line 118 of file soundv.c.

Referenced by VL_FacetsForPatch(), VL_FacetsForTriangleSurface(), VL_FindAdjacentSurface(), VL_R_FloodLight(), VL_SmoothenLightmapEdges(), VS_FacetsForPatch(), VS_FacetsForTriangleSurface(), VS_FindAdjacentSurface(), VS_R_FloodLight(), and VS_SmoothenLightmapEdges().


The documentation for this struct was generated from the following files:
Generated on Thu Aug 25 19:56:15 2005 for Quake III Arena by  doxygen 1.3.9.1