Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

playerTeamState_t Struct Reference

#include <g_local.h>


Data Fields

int assists
int basedefense
int captures
int carrierdefense
int flagrecovery
float flagsince
int fragcarrier
float lastfraggedcarrier
float lasthurtcarrier
float lastreturnedflag
int location
playerTeamStateState_t state


Field Documentation

int assists
 

Definition at line 209 of file g_local.h.

Referenced by Team_TouchOurFlag().

int basedefense
 

Definition at line 205 of file g_local.h.

Referenced by Team_FragBonuses().

int captures
 

Definition at line 204 of file g_local.h.

Referenced by Team_TouchOurFlag().

int carrierdefense
 

Definition at line 206 of file g_local.h.

Referenced by Team_FragBonuses().

int flagrecovery
 

Definition at line 207 of file g_local.h.

Referenced by Team_TouchOurFlag().

float flagsince
 

Definition at line 213 of file g_local.h.

int fragcarrier
 

Definition at line 208 of file g_local.h.

Referenced by Team_FragBonuses().

float lastfraggedcarrier
 

Definition at line 214 of file g_local.h.

Referenced by Team_FragBonuses(), and Team_TouchOurFlag().

float lasthurtcarrier
 

Definition at line 211 of file g_local.h.

Referenced by Team_CheckHurtCarrier(), Team_FragBonuses(), and Team_TouchOurFlag().

float lastreturnedflag
 

Definition at line 212 of file g_local.h.

Referenced by Team_TouchOurFlag().

int location
 

Definition at line 202 of file g_local.h.

Referenced by CheckTeamStatus(), and TeamplayInfoMessage().

playerTeamStateState_t state
 

Definition at line 200 of file g_local.h.

Referenced by ClientBegin(), ClientSpawn(), and SetTeam().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 19:57:46 2005 for Quake III Arena by  doxygen 1.3.9.1