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vmCvar_t Struct Reference

#include <q_shared.h>


Data Fields

cvarHandle_t handle
int integer
int modificationCount
char string [MAX_CVAR_VALUE_STRING]
float value


Field Documentation

cvarHandle_t handle
 

Definition at line 975 of file q_shared.h.

Referenced by Cvar_Register(), and Cvar_Update().

int integer
 

Definition at line 978 of file q_shared.h.

Referenced by _UI_Init(), _UI_SetActiveMenu(), AINode_Battle_Chase(), AINode_Battle_Fight(), AINode_Battle_NBG(), AINode_Battle_Retreat(), AINode_Seek_ActivateEntity(), AINode_Seek_LTG(), AINode_Seek_NBG(), ArenaServers_MenuInit(), BeginIntermission(), body_die(), BotAimAtEnemy(), BotAIPredictObstacles(), BotAIStartFrame(), BotCanAndWantsToRocketJump(), BotChangeViewAngles(), BotChat_Death(), BotChat_EndLevel(), BotChat_EnemySuicide(), BotChat_EnterGame(), BotChat_ExitGame(), BotChat_HitNoDeath(), BotChat_HitNoKill(), BotChat_HitTalking(), BotChat_Kill(), BotChat_Random(), BotChat_StartLevel(), BotCheckConsoleMessages(), BotCheckItemPickup(), BotGetActivateGoal(), BotInterbreedEndMatch(), BotInterbreeding(), BotScheduleBotThink(), BotTestAAS(), CalculateRanks(), CG_AddMarks(), CG_AddToTeamChat(), CG_AddViewWeapon(), CG_BigExplode(), CG_Bleed(), CG_BubbleTrail(), CG_CalcEntityLerpPositions(), CG_CalcViewValues(), CG_CalcVrect(), CG_CheckChangedPredictableEvents(), CG_Draw2D(), CG_Draw3DModel(), CG_DrawActiveFrame(), CG_DrawAmmoWarning(), CG_DrawClientScore(), CG_DrawCrosshairNames(), CG_DrawFlagModel(), CG_DrawHead(), CG_DrawLagometer(), CG_DrawLowerLeft(), CG_DrawLowerRight(), CG_DrawOldScoreboard(), CG_DrawPlayerAmmoIcon(), CG_DrawPlayerArmorIcon(), CG_DrawReward(), CG_DrawScoreboard(), CG_DrawSelectedPlayerHead(), CG_DrawStatusBar(), CG_DrawTeamInfo(), CG_DrawTeamOverlay(), CG_DrawUpperRight(), CG_EntityEvent(), CG_FireWeapon(), CG_GibPlayer(), CG_HarvesterSkulls(), CG_ImpactMark(), CG_Item(), CG_ItemPickup(), CG_LoadClientInfo(), CG_MachineGunEjectBrass(), CG_MapRestart(), CG_MissileHitWall(), CG_NewClientInfo(), CG_Obituary(), CG_OffsetThirdPersonView(), CG_OwnerDraw(), CG_ParseVoiceChats(), CG_PlasmaTrail(), CG_Player(), CG_PlayerAnimation(), CG_PlayerShadow(), CG_PlayerSplash(), CG_PlayerSprites(), CG_PlayVoiceChat(), CG_PredictPlayerState(), CG_RailTrail(), CG_RegisterGraphics(), CG_RegisterSounds(), CG_ResetPlayerEntity(), CG_RocketTrail(), CG_RunLerpFrame(), CG_ScorePlum(), CG_ServerCommand(), CG_SetLerpFrameAnimation(), CG_ShotgunEjectBrass(), CG_SizeDown_f(), CG_SizeUp_f(), CG_TouchItem(), CG_TransitionSnapshot(), CG_UpdateCvars(), CG_VoiceChat(), CG_VoiceChatLocal(), CheatsOk(), CheckExitRules(), CheckIntermissionExit(), CheckTeamStatus(), CheckTournament(), ClientEndFrame(), ClientEvents(), ClientInactivityTimer(), ClientSpawn(), ClientThink(), ClientThink_real(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_SetViewpos_f(), ConsoleCommand(), Cvar_Update(), ExitLevel(), G_AddRandomBot(), G_Alloc(), G_CheckMinimumPlayers(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_FilterPacket(), G_InitGame(), G_InitSessionData(), G_LogPrintf(), G_RankRunFrame(), G_RegisterCvars(), G_RemoveRandomBot(), G_RunClient(), G_RunFrame(), G_Say(), G_Voice(), LogExit(), Pickup_Weapon(), player_die(), ScoreIsTied(), SetTeam(), SP_worldspawn(), Team_FragBonuses(), Team_TouchOurFlag(), TeamplayInfoMessage(), UI_BinaryServerInsertion(), UI_BuildFindPlayerList(), UI_BuildServerDisplayList(), UI_CalcPostGameStats(), UI_DoServerRefresh(), UI_DrawAllMapsSelection(), UI_DrawGameType(), UI_DrawJoinGameType(), UI_DrawMapCinematic(), UI_DrawMapPreview(), UI_DrawMapTimeToBeat(), UI_DrawNetFilter(), UI_DrawNetGameType(), UI_DrawNetMapCinematic(), UI_DrawNetSource(), UI_DrawServerRefreshDate(), UI_DrawTeamMember(), UI_FeederItemText(), UI_FeederSelection(), UI_GameType_HandleKey(), UI_JoinGameType_HandleKey(), UI_LoadMenus(), UI_MainMenu(), UI_MapCountByGameType(), UI_NetFilter_HandleKey(), UI_NetGameType_HandleKey(), UI_NetSource_HandleKey(), UI_OwnerDrawVisible(), UI_OwnerDrawWidth(), UI_RunMenuScript(), UI_ServersQsortCompare(), UI_SetCapFragLimits(), UI_StartServerRefresh(), UI_StartSkirmish(), UI_StopCinematic(), UI_StopServerRefresh(), UI_TeamMember_HandleKey(), and UI_UpdatePendingPings().

int modificationCount
 

Definition at line 976 of file q_shared.h.

Referenced by CG_RegisterCvars(), CG_UpdateCvars(), CheckCvars(), CheckTournament(), Cvar_Register(), Cvar_Update(), G_RegisterCvars(), and G_UpdateCvars().

char string[MAX_CVAR_VALUE_STRING]
 

Definition at line 979 of file q_shared.h.

Referenced by BotAILoadMap(), BotInitLibrary(), BotInterbreedEndMatch(), BotInterbreeding(), CheckCvars(), ClientConnect(), Cvar_Update(), G_InitGame(), G_LoadArenas(), G_LoadBots(), G_ProcessIPBans(), G_RemapTeamShaders(), G_UpdateCvars(), SP_worldspawn(), UI_LoadArenas(), and UI_LoadBots().

float value
 

Definition at line 977 of file q_shared.h.

Referenced by AimAtTarget(), CG_AddTestModel(), CG_AddViewWeapon(), CG_Bullet(), CG_CalcFov(), CG_CalcViewValues(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawCenterString(), CG_LightningBolt(), CG_OffsetFirstPersonView(), CG_OffsetThirdPersonView(), CG_PlayerAngles(), CG_PredictPlayerState(), CG_RailTrail(), CG_StartOrbit_f(), CG_Text_Paint_Limit(), CG_Tracer(), CheckGauntletAttack(), ClientThink_real(), Cvar_Update(), FireWeapon(), G_Damage(), SP_func_pendulum(), Text_Height(), Text_Paint(), Text_Paint_Limit(), Text_PaintWithCursor(), and Text_Width().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 20:02:19 2005 for Quake III Arena by  doxygen 1.3.9.1