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vsound_s Struct Reference

Collaboration diagram for vsound_s:

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Data Fields

float atten_anglescale
int atten_angletype
float atten_distscale
int atten_disttype
vec3_t color
vec3_t emitColor
int insolid
float intensity
vec3_t normal
vec3_t origin
float photons
vec4_t plane
float radiusByDist
shaderInfo_ssi
int style
qboolean twosided
int type
winding_t w

Field Documentation

float atten_anglescale
 

Definition at line 189 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), and VS_LightSurfaceWithVolume().

int atten_angletype
 

Definition at line 187 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), and VS_LightSurfaceWithVolume().

float atten_distscale
 

Definition at line 188 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), and VS_LightSurfaceWithVolume().

int atten_disttype
 

Definition at line 186 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), VS_FloodDirectedLight(), VS_FloodLight(), and VS_LightSurfaceWithVolume().

vec3_t color
 

Definition at line 183 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), VS_LightSurfaceWithVolume(), and VS_SurfaceRadiosity().

vec3_t emitColor
 

Definition at line 193 of file soundv.c.

int insolid
 

Definition at line 195 of file soundv.c.

Referenced by VS_FloodLight(), and VS_LightWorld().

float intensity
 

Definition at line 192 of file soundv.c.

vec3_t normal
 

Definition at line 181 of file soundv.c.

Referenced by VS_FloodDirectedLight(), VS_FloodLight(), VS_LightSurfaceWithVolume(), and VS_R_FloodLight().

vec3_t origin
 

Definition at line 178 of file soundv.c.

Referenced by VS_FloodLight(), VS_LightSurfaceWithVolume(), VS_R_FloodLight(), VS_SurfaceRadiosity(), and VS_TestLightLeafs().

float photons
 

Definition at line 191 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), VS_CreateFakeSurfaceLights(), VS_FloodDirectedLight(), VS_FloodLight(), VS_LightSurfaceWithVolume(), VS_SubdivideAreaLight(), and VS_SurfaceRadiosity().

vec4_t plane
 

Definition at line 180 of file soundv.c.

Referenced by VS_CreateSkyLights().

float radiusByDist
 

Definition at line 190 of file soundv.c.

Referenced by VS_FloodLight(), and VS_LightSurfaceWithVolume().

struct shaderInfo_s* si
 

Definition at line 194 of file soundv.c.

int style
 

Definition at line 185 of file soundv.c.

Referenced by VS_CreateEntitySpeakers().

qboolean twosided
 

Definition at line 184 of file soundv.c.

Referenced by VS_LightSurfaceWithVolume().

int type
 

Definition at line 182 of file soundv.c.

Referenced by VS_CreateEntitySpeakers(), VS_FloodLight(), VS_LightSurfaceWithVolume(), VS_SubdivideAreaLight(), VS_SurfaceRadiosity(), and VS_TestLightLeafs().

winding_t w
 

Definition at line 179 of file soundv.c.

Referenced by VS_FloodLight(), VS_LightSurfaceWithVolume(), and VS_SubdivideAreaLight().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 20:02:31 2005 for Quake III Arena by  doxygen 1.3.9.1