Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

weaponInfo_s Struct Reference

#include <cg_local.h>

Collaboration diagram for weaponInfo_s:

Collaboration graph
[legend]

Data Fields

qhandle_t ammoIcon
qhandle_t ammoModel
qhandle_t barrelModel
void(* ejectBrassFunc )(centity_t *)
sfxHandle_t firingSound
float flashDlight
vec3_t flashDlightColor
qhandle_t flashModel
sfxHandle_t flashSound [4]
qhandle_t handsModel
gitem_titem
qboolean loopFireSound
float missileDlight
vec3_t missileDlightColor
qhandle_t missileModel
int missileRenderfx
sfxHandle_t missileSound
void(* missileTrailFunc )(centity_t *, const struct weaponInfo_s *wi)
sfxHandle_t readySound
qboolean registered
float trailRadius
qhandle_t weaponIcon
vec3_t weaponMidpoint
qhandle_t weaponModel
float wiTrailTime

Field Documentation

qhandle_t ammoIcon
 

Definition at line 399 of file cg_local.h.

Referenced by CG_DrawPlayerAmmoIcon(), and CG_DrawStatusBar().

qhandle_t ammoModel
 

Definition at line 401 of file cg_local.h.

Referenced by CG_DrawPlayerAmmoIcon(), and CG_DrawStatusBar().

qhandle_t barrelModel
 

Definition at line 389 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_Item().

void(* ejectBrassFunc)(centity_t *)
 

Referenced by CG_FireWeapon().

sfxHandle_t firingSound
 

Definition at line 416 of file cg_local.h.

Referenced by CG_AddPlayerWeapon().

float flashDlight
 

Definition at line 394 of file cg_local.h.

vec3_t flashDlightColor
 

Definition at line 395 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_PlasmaTrail().

qhandle_t flashModel
 

Definition at line 390 of file cg_local.h.

Referenced by CG_AddPlayerWeapon().

sfxHandle_t flashSound[4]
 

Definition at line 396 of file cg_local.h.

Referenced by CG_FireWeapon().

qhandle_t handsModel
 

Definition at line 387 of file cg_local.h.

Referenced by CG_AddViewWeapon().

gitem_t* item
 

Definition at line 385 of file cg_local.h.

Referenced by CG_DrawWeaponSelect(), and CG_RegisterWeapon().

qboolean loopFireSound
 

Definition at line 417 of file cg_local.h.

float missileDlight
 

Definition at line 406 of file cg_local.h.

Referenced by CG_Missile().

vec3_t missileDlightColor
 

Definition at line 407 of file cg_local.h.

Referenced by CG_Missile().

qhandle_t missileModel
 

Definition at line 403 of file cg_local.h.

Referenced by CG_Grapple(), and CG_Missile().

int missileRenderfx
 

Definition at line 408 of file cg_local.h.

Referenced by CG_Grapple(), and CG_Missile().

sfxHandle_t missileSound
 

Definition at line 404 of file cg_local.h.

Referenced by CG_Grapple(), and CG_Missile().

void(* missileTrailFunc)(centity_t *, const struct weaponInfo_s *wi)
 

Referenced by CG_Missile().

sfxHandle_t readySound
 

Definition at line 415 of file cg_local.h.

Referenced by CG_AddPlayerWeapon().

qboolean registered
 

Definition at line 384 of file cg_local.h.

Referenced by CG_RegisterWeapon().

float trailRadius
 

Definition at line 412 of file cg_local.h.

Referenced by CG_RocketTrail().

qhandle_t weaponIcon
 

Definition at line 398 of file cg_local.h.

Referenced by CG_DrawNewTeamInfo(), CG_DrawSelectedPlayerWeapon(), and CG_DrawTeamOverlay().

vec3_t weaponMidpoint
 

Definition at line 392 of file cg_local.h.

Referenced by CG_Item().

qhandle_t weaponModel
 

Definition at line 388 of file cg_local.h.

Referenced by CG_AddPlayerWeapon(), and CG_Item().

float wiTrailTime
 

Definition at line 413 of file cg_local.h.

Referenced by CG_RocketTrail().


The documentation for this struct was generated from the following file:
Generated on Thu Aug 25 20:02:47 2005 for Quake III Arena by  doxygen 1.3.9.1