#include <cg_local.h>
Collaboration diagram for weaponInfo_s:

Data Fields | |
| qhandle_t | ammoIcon |
| qhandle_t | ammoModel |
| qhandle_t | barrelModel |
| void(* | ejectBrassFunc )(centity_t *) |
| sfxHandle_t | firingSound |
| float | flashDlight |
| vec3_t | flashDlightColor |
| qhandle_t | flashModel |
| sfxHandle_t | flashSound [4] |
| qhandle_t | handsModel |
| gitem_t * | item |
| qboolean | loopFireSound |
| float | missileDlight |
| vec3_t | missileDlightColor |
| qhandle_t | missileModel |
| int | missileRenderfx |
| sfxHandle_t | missileSound |
| void(* | missileTrailFunc )(centity_t *, const struct weaponInfo_s *wi) |
| sfxHandle_t | readySound |
| qboolean | registered |
| float | trailRadius |
| qhandle_t | weaponIcon |
| vec3_t | weaponMidpoint |
| qhandle_t | weaponModel |
| float | wiTrailTime |
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Definition at line 399 of file cg_local.h. Referenced by CG_DrawPlayerAmmoIcon(), and CG_DrawStatusBar(). |
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Definition at line 401 of file cg_local.h. Referenced by CG_DrawPlayerAmmoIcon(), and CG_DrawStatusBar(). |
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Definition at line 389 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_Item(). |
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Referenced by CG_FireWeapon(). |
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Definition at line 416 of file cg_local.h. Referenced by CG_AddPlayerWeapon(). |
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Definition at line 394 of file cg_local.h. |
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Definition at line 395 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_PlasmaTrail(). |
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Definition at line 390 of file cg_local.h. Referenced by CG_AddPlayerWeapon(). |
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Definition at line 396 of file cg_local.h. Referenced by CG_FireWeapon(). |
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Definition at line 387 of file cg_local.h. Referenced by CG_AddViewWeapon(). |
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Definition at line 385 of file cg_local.h. Referenced by CG_DrawWeaponSelect(), and CG_RegisterWeapon(). |
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Definition at line 417 of file cg_local.h. |
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Definition at line 406 of file cg_local.h. Referenced by CG_Missile(). |
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Definition at line 407 of file cg_local.h. Referenced by CG_Missile(). |
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Definition at line 403 of file cg_local.h. Referenced by CG_Grapple(), and CG_Missile(). |
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Definition at line 408 of file cg_local.h. Referenced by CG_Grapple(), and CG_Missile(). |
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Definition at line 404 of file cg_local.h. Referenced by CG_Grapple(), and CG_Missile(). |
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Referenced by CG_Missile(). |
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Definition at line 415 of file cg_local.h. Referenced by CG_AddPlayerWeapon(). |
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Definition at line 384 of file cg_local.h. Referenced by CG_RegisterWeapon(). |
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Definition at line 412 of file cg_local.h. Referenced by CG_RocketTrail(). |
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Definition at line 398 of file cg_local.h. Referenced by CG_DrawNewTeamInfo(), CG_DrawSelectedPlayerWeapon(), and CG_DrawTeamOverlay(). |
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Definition at line 392 of file cg_local.h. Referenced by CG_Item(). |
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Definition at line 388 of file cg_local.h. Referenced by CG_AddPlayerWeapon(), and CG_Item(). |
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Definition at line 413 of file cg_local.h. Referenced by CG_RocketTrail(). |
1.3.9.1