00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022 #include "qbsp.h"
00023
00024 typedef struct edgePoint_s {
00025 float intercept;
00026 vec3_t xyz;
00027 struct edgePoint_s *prev, *next;
00028 } edgePoint_t;
00029
00030 typedef struct edgeLine_s {
00031 vec3_t normal1;
00032 float dist1;
00033
00034 vec3_t normal2;
00035 float dist2;
00036
00037 vec3_t origin;
00038 vec3_t dir;
00039
00040 edgePoint_t chain;
00041 } edgeLine_t;
00042
00043 typedef struct {
00044 float length;
00045 drawVert_t *dv[2];
00046 } originalEdge_t;
00047
00048 #define MAX_ORIGINAL_EDGES 0x10000
00049 originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
00050 int numOriginalEdges;
00051
00052
00053 #define MAX_EDGE_LINES 0x10000
00054 edgeLine_t edgeLines[MAX_EDGE_LINES];
00055 int numEdgeLines;
00056
00057 int c_degenerateEdges;
00058 int c_addedVerts;
00059 int c_totalVerts;
00060
00061 int c_natural, c_rotate, c_cant;
00062
00063
00064
00065 #define LINE_POSITION_EPSILON 0.25
00066 #define POINT_ON_LINE_EPSILON 0.25
00067
00068
00069
00070
00071
00072
00073 void InsertPointOnEdge( vec3_t v, edgeLine_t *e ) {
00074 vec3_t delta;
00075 float d;
00076 edgePoint_t *p, *scan;
00077
00078 VectorSubtract( v, e->origin, delta );
00079 d = DotProduct( delta, e->dir );
00080
00081 p = malloc( sizeof(edgePoint_t) );
00082 p->intercept = d;
00083 VectorCopy( v, p->xyz );
00084
00085 if ( e->chain.next == &e->chain ) {
00086 e->chain.next = e->chain.prev = p;
00087 p->next = p->prev = &e->chain;
00088 return;
00089 }
00090
00091 scan = e->chain.next;
00092 for ( ; scan != &e->chain ; scan = scan->next ) {
00093 d = p->intercept - scan->intercept;
00094 if ( d > -LINE_POSITION_EPSILON && d < LINE_POSITION_EPSILON ) {
00095 free( p );
00096 return;
00097 }
00098
00099 if ( p->intercept < scan->intercept ) {
00100
00101 p->prev = scan->prev;
00102 p->next = scan;
00103 scan->prev->next = p;
00104 scan->prev = p;
00105 return;
00106 }
00107 }
00108
00109
00110 p->prev = scan->prev;
00111 p->next = scan;
00112 scan->prev->next = p;
00113 scan->prev = p;
00114 }
00115
00116
00117
00118
00119
00120
00121
00122 int AddEdge( vec3_t v1, vec3_t v2, qboolean createNonAxial ) {
00123 int i;
00124 edgeLine_t *e;
00125 float d;
00126 vec3_t dir;
00127
00128 VectorSubtract( v2, v1, dir );
00129 d = VectorNormalize( dir, dir );
00130 if ( d < 0.1 ) {
00131
00132 c_degenerateEdges++;
00133 return -1;
00134 }
00135
00136 if ( !createNonAxial ) {
00137 if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
00138 if ( numOriginalEdges == MAX_ORIGINAL_EDGES ) {
00139 Error( "MAX_ORIGINAL_EDGES" );
00140 }
00141 originalEdges[ numOriginalEdges ].dv[0] = (drawVert_t *)v1;
00142 originalEdges[ numOriginalEdges ].dv[1] = (drawVert_t *)v2;
00143 originalEdges[ numOriginalEdges ].length = d;
00144 numOriginalEdges++;
00145 return -1;
00146 }
00147 }
00148
00149 for ( i = 0 ; i < numEdgeLines ; i++ ) {
00150 e = &edgeLines[i];
00151
00152 d = DotProduct( v1, e->normal1 ) - e->dist1;
00153 if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
00154 continue;
00155 }
00156 d = DotProduct( v1, e->normal2 ) - e->dist2;
00157 if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
00158 continue;
00159 }
00160
00161 d = DotProduct( v2, e->normal1 ) - e->dist1;
00162 if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
00163 continue;
00164 }
00165 d = DotProduct( v2, e->normal2 ) - e->dist2;
00166 if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
00167 continue;
00168 }
00169
00170
00171 InsertPointOnEdge( v1, e );
00172 InsertPointOnEdge( v2, e );
00173 return i;
00174 }
00175
00176
00177 if ( numEdgeLines >= MAX_EDGE_LINES ) {
00178 Error( "MAX_EDGE_LINES" );
00179 }
00180
00181 e = &edgeLines[ numEdgeLines ];
00182 numEdgeLines++;
00183
00184 e->chain.next = e->chain.prev = &e->chain;
00185
00186 VectorCopy( v1, e->origin );
00187 VectorCopy( dir, e->dir );
00188
00189 MakeNormalVectors( e->dir, e->normal1, e->normal2 );
00190 e->dist1 = DotProduct( e->origin, e->normal1 );
00191 e->dist2 = DotProduct( e->origin, e->normal2 );
00192
00193 InsertPointOnEdge( v1, e );
00194 InsertPointOnEdge( v2, e );
00195
00196 return numEdgeLines - 1;
00197 }
00198
00199
00200
00201
00202
00203
00204 void AddSurfaceEdges( mapDrawSurface_t *ds ) {
00205 int i;
00206
00207 for ( i = 0 ; i < ds->numVerts ; i++ ) {
00208
00209
00210 ds->verts[i].lightmap[0] =
00211 AddEdge( ds->verts[i].xyz, ds->verts[(i+1) % ds->numVerts].xyz, qfalse );
00212 }
00213 }
00214
00215
00216
00217
00218
00219
00220 qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 ) {
00221 vec3_t midpoint, dir, offset, on;
00222 float d;
00223
00224 VectorSubtract( v2, v1, midpoint );
00225 VectorSubtract( v3, v1, dir );
00226 d = VectorNormalize( dir, dir );
00227 if ( d == 0 ) {
00228 return qfalse;
00229 }
00230
00231 d = DotProduct( midpoint, dir );
00232 VectorScale( dir, d, on );
00233 VectorSubtract( midpoint, on, offset );
00234 d = VectorLength ( offset );
00235
00236 if ( d < 0.1 ) {
00237 return qtrue;
00238 }
00239
00240 return qfalse;
00241 }
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251 void AddPatchEdges( mapDrawSurface_t *ds ) {
00252 int i;
00253 float *v1, *v2, *v3;
00254
00255 for ( i = 0 ; i < ds->patchWidth - 2; i+=2 ) {
00256 v1 = ds->verts[ i ].xyz;
00257 v2 = ds->verts[ i + 1 ].xyz;
00258 v3 = ds->verts[ i + 2 ].xyz;
00259
00260
00261 if ( ColinearEdge( v1, v2, v3 ) ) {
00262 AddEdge( v1, v3, qfalse );
00263 }
00264
00265 v1 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i ].xyz;
00266 v2 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 1 ].xyz;
00267 v3 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 2 ].xyz;
00268
00269
00270 if ( ColinearEdge( v1, v2, v3 ) ) {
00271 AddEdge( v1, v3, qfalse );
00272 }
00273 }
00274
00275 for ( i = 0 ; i < ds->patchHeight - 2 ; i+=2 ) {
00276 v1 = ds->verts[ i * ds->patchWidth ].xyz;
00277 v2 = ds->verts[ ( i + 1 ) * ds->patchWidth ].xyz;
00278 v3 = ds->verts[ ( i + 2 ) * ds->patchWidth ].xyz;
00279
00280
00281 if ( ColinearEdge( v1, v2, v3 ) ) {
00282 AddEdge( v1, v3, qfalse );
00283 }
00284
00285 v1 = ds->verts[ ( ds->patchWidth - 1 ) + i * ds->patchWidth ].xyz;
00286 v2 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 1 ) * ds->patchWidth ].xyz;
00287 v3 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 2 ) * ds->patchWidth ].xyz;
00288
00289
00290 if ( ColinearEdge( v1, v2, v3 ) ) {
00291 AddEdge( v1, v3, qfalse );
00292 }
00293 }
00294
00295
00296 }
00297
00298
00299
00300
00301
00302
00303
00304 #define MAX_SURFACE_VERTS 256
00305 void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
00306 int i, j, k;
00307 edgeLine_t *e;
00308 edgePoint_t *p;
00309 int originalVerts;
00310 int counts[MAX_SURFACE_VERTS];
00311 int originals[MAX_SURFACE_VERTS];
00312 int firstVert[MAX_SURFACE_VERTS];
00313 drawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
00314 int numVerts;
00315 float start, end, frac;
00316 vec3_t delta;
00317
00318 originalVerts = ds->numVerts;
00319
00320 numVerts = 0;
00321 for ( i = 0 ; i < ds->numVerts ; i++ ) {
00322 counts[i] = 0;
00323 firstVert[i] = numVerts;
00324
00325
00326 if ( numVerts == MAX_SURFACE_VERTS ) {
00327 Error( "MAX_SURFACE_VERTS" );
00328 }
00329 verts[numVerts] = ds->verts[i];
00330 originals[numVerts] = i;
00331 numVerts++;
00332
00333
00334 v1 = &ds->verts[i];
00335 v2 = &ds->verts[ (i+1) % ds->numVerts ];
00336
00337 j = (int)ds->verts[i].lightmap[0];
00338 if ( j == -1 ) {
00339 continue;
00340 }
00341 e = &edgeLines[ j ];
00342
00343 VectorSubtract( v1->xyz, e->origin, delta );
00344 start = DotProduct( delta, e->dir );
00345
00346 VectorSubtract( v2->xyz, e->origin, delta );
00347 end = DotProduct( delta, e->dir );
00348
00349
00350 if ( start < end ) {
00351 p = e->chain.next;
00352 } else {
00353 p = e->chain.prev;
00354 }
00355
00356 for ( ; p != &e->chain ; ) {
00357 if ( start < end ) {
00358 if ( p->intercept > end - ON_EPSILON ) {
00359 break;
00360 }
00361 } else {
00362 if ( p->intercept < end + ON_EPSILON ) {
00363 break;
00364 }
00365 }
00366
00367 if (
00368 ( start < end && p->intercept > start + ON_EPSILON ) ||
00369 ( start > end && p->intercept < start - ON_EPSILON ) ) {
00370
00371 if ( numVerts == MAX_SURFACE_VERTS ) {
00372 Error( "MAX_SURFACE_VERTS" );
00373 }
00374
00375
00376 VectorCopy( p->xyz, verts[ numVerts ].xyz );
00377
00378
00379 VectorCopy( v1->normal, verts[ numVerts ].normal );
00380
00381
00382 frac = ( p->intercept - start ) / ( end - start );
00383 for ( j = 0 ; j < 2 ; j++ ) {
00384 verts[ numVerts ].st[j] = v1->st[j] +
00385 frac * ( v2->st[j] - v1->st[j] );
00386 }
00387 originals[numVerts] = i;
00388 numVerts++;
00389 counts[i]++;
00390 }
00391
00392 if ( start < end ) {
00393 p = p->next;
00394 } else {
00395 p = p->prev;
00396 }
00397 }
00398 }
00399
00400 c_addedVerts += numVerts - ds->numVerts;
00401 c_totalVerts += numVerts;
00402
00403
00404
00405
00406
00407
00408
00409 for ( i = 0 ; i < numVerts ; i++ ) {
00410 if ( originals[ (i+1) % numVerts ] == originals[ i ] ) {
00411 continue;
00412 }
00413 j = (i + numVerts - 1 ) % numVerts;
00414 k = (i + numVerts - 2 ) % numVerts;
00415 if ( originals[ j ] == originals[ k ] ) {
00416 continue;
00417 }
00418 break;
00419 }
00420
00421 if ( i == 0 ) {
00422
00423 c_natural++;
00424
00425 ds->numVerts = numVerts;
00426 ds->verts = malloc( numVerts * sizeof( *ds->verts ) );
00427 memcpy( ds->verts, verts, numVerts * sizeof( *ds->verts ) );
00428
00429 return;
00430 }
00431 if ( i == numVerts ) {
00432
00433 c_cant++;
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449 } else {
00450
00451 c_rotate++;
00452
00453 }
00454
00455 ds->numVerts = numVerts;
00456 ds->verts = malloc( numVerts * sizeof( *ds->verts ) );
00457
00458 for ( j = 0 ; j < ds->numVerts ; j++ ) {
00459 ds->verts[j] = verts[ ( j + i ) % ds->numVerts ];
00460 }
00461 }
00462
00463
00464
00465
00466
00467
00468 int EdgeCompare( const void *elem1, const void *elem2 ) {
00469 float d1, d2;
00470
00471 d1 = ((originalEdge_t *)elem1)->length;
00472 d2 = ((originalEdge_t *)elem2)->length;
00473
00474 if ( d1 < d2 ) {
00475 return -1;
00476 }
00477 if ( d2 > d1 ) {
00478 return 1;
00479 }
00480 return 0;
00481 }
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491 void FixTJunctions( entity_t *ent ) {
00492 int i;
00493 mapDrawSurface_t *ds;
00494 int axialEdgeLines;
00495 originalEdge_t *e;
00496
00497 qprintf("----- FixTJunctions -----\n");
00498
00499 numEdgeLines = 0;
00500 numOriginalEdges = 0;
00501
00502
00503
00504
00505
00506 for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
00507 ds = &mapDrawSurfs[i];
00508 if ( ds->patch ) {
00509 AddPatchEdges( ds );
00510 } else if ( ds->shaderInfo->autosprite || ds->shaderInfo->notjunc || ds->miscModel ) {
00511
00512 } else {
00513 AddSurfaceEdges( ds );
00514 }
00515 }
00516
00517 axialEdgeLines = numEdgeLines;
00518
00519
00520 qsort( originalEdges, numOriginalEdges, sizeof(originalEdges[0]), EdgeCompare );
00521
00522
00523
00524 for ( i = 0 ; i < numOriginalEdges ; i++ ) {
00525 e = &originalEdges[i];
00526 e->dv[0]->lightmap[0] = AddEdge( e->dv[0]->xyz, e->dv[1]->xyz, qtrue );
00527 }
00528
00529 qprintf( "%6i axial edge lines\n", axialEdgeLines );
00530 qprintf( "%6i non-axial edge lines\n", numEdgeLines - axialEdgeLines );
00531 qprintf( "%6i degenerate edges\n", c_degenerateEdges );
00532
00533
00534 for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
00535 ds = &mapDrawSurfs[i];
00536 if ( ds->patch ) {
00537 continue;
00538 }
00539 if ( ds->shaderInfo->autosprite || ds->shaderInfo->notjunc || ds->miscModel ) {
00540 continue;
00541 }
00542
00543 FixSurfaceJunctions( ds );
00544 }
00545
00546 qprintf( "%6i verts added for tjunctions\n", c_addedVerts );
00547 qprintf( "%6i total verts\n", c_totalVerts );
00548 qprintf( "%6i naturally ordered\n", c_natural );
00549 qprintf( "%6i rotated orders\n", c_rotate );
00550 qprintf( "%6i can't order\n", c_cant );
00551 }