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00020
00021
00022 #include "tr_local.h"
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034 static qboolean R_CullTriSurf( srfTriangles_t *cv ) {
00035 int boxCull;
00036
00037 boxCull = R_CullLocalBox( cv->bounds );
00038
00039 if ( boxCull == CULL_OUT ) {
00040 return qtrue;
00041 }
00042 return qfalse;
00043 }
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053 static qboolean R_CullGrid( srfGridMesh_t *cv ) {
00054 int boxCull;
00055 int sphereCull;
00056
00057 if ( r_nocurves->integer ) {
00058 return qtrue;
00059 }
00060
00061 if ( tr.currentEntityNum != ENTITYNUM_WORLD ) {
00062 sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius );
00063 } else {
00064 sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius );
00065 }
00066 boxCull = CULL_OUT;
00067
00068
00069 if ( sphereCull == CULL_OUT )
00070 {
00071 tr.pc.c_sphere_cull_patch_out++;
00072 return qtrue;
00073 }
00074
00075 else if ( sphereCull == CULL_CLIP )
00076 {
00077 tr.pc.c_sphere_cull_patch_clip++;
00078
00079 boxCull = R_CullLocalBox( cv->meshBounds );
00080
00081 if ( boxCull == CULL_OUT )
00082 {
00083 tr.pc.c_box_cull_patch_out++;
00084 return qtrue;
00085 }
00086 else if ( boxCull == CULL_IN )
00087 {
00088 tr.pc.c_box_cull_patch_in++;
00089 }
00090 else
00091 {
00092 tr.pc.c_box_cull_patch_clip++;
00093 }
00094 }
00095 else
00096 {
00097 tr.pc.c_sphere_cull_patch_in++;
00098 }
00099
00100 return qfalse;
00101 }
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114 static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) {
00115 srfSurfaceFace_t *sface;
00116 float d;
00117
00118 if ( r_nocull->integer ) {
00119 return qfalse;
00120 }
00121
00122 if ( *surface == SF_GRID ) {
00123 return R_CullGrid( (srfGridMesh_t *)surface );
00124 }
00125
00126 if ( *surface == SF_TRIANGLES ) {
00127 return R_CullTriSurf( (srfTriangles_t *)surface );
00128 }
00129
00130 if ( *surface != SF_FACE ) {
00131 return qfalse;
00132 }
00133
00134 if ( shader->cullType == CT_TWO_SIDED ) {
00135 return qfalse;
00136 }
00137
00138
00139 if ( !r_facePlaneCull->integer ) {
00140 return qfalse;
00141 }
00142
00143 sface = ( srfSurfaceFace_t * ) surface;
00144 d = DotProduct (tr.or.viewOrigin, sface->plane.normal);
00145
00146
00147
00148
00149 if ( shader->cullType == CT_FRONT_SIDED ) {
00150 if ( d < sface->plane.dist - 8 ) {
00151 return qtrue;
00152 }
00153 } else {
00154 if ( d > sface->plane.dist + 8 ) {
00155 return qtrue;
00156 }
00157 }
00158
00159 return qfalse;
00160 }
00161
00162
00163 static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) {
00164 float d;
00165 int i;
00166 dlight_t *dl;
00167
00168 for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
00169 if ( ! ( dlightBits & ( 1 << i ) ) ) {
00170 continue;
00171 }
00172 dl = &tr.refdef.dlights[i];
00173 d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist;
00174 if ( d < -dl->radius || d > dl->radius ) {
00175
00176 dlightBits &= ~( 1 << i );
00177 }
00178 }
00179
00180 if ( !dlightBits ) {
00181 tr.pc.c_dlightSurfacesCulled++;
00182 }
00183
00184 face->dlightBits[ tr.smpFrame ] = dlightBits;
00185 return dlightBits;
00186 }
00187
00188 static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) {
00189 int i;
00190 dlight_t *dl;
00191
00192 for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
00193 if ( ! ( dlightBits & ( 1 << i ) ) ) {
00194 continue;
00195 }
00196 dl = &tr.refdef.dlights[i];
00197 if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0]
00198 || dl->origin[0] + dl->radius < grid->meshBounds[0][0]
00199 || dl->origin[1] - dl->radius > grid->meshBounds[1][1]
00200 || dl->origin[1] + dl->radius < grid->meshBounds[0][1]
00201 || dl->origin[2] - dl->radius > grid->meshBounds[1][2]
00202 || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) {
00203
00204 dlightBits &= ~( 1 << i );
00205 }
00206 }
00207
00208 if ( !dlightBits ) {
00209 tr.pc.c_dlightSurfacesCulled++;
00210 }
00211
00212 grid->dlightBits[ tr.smpFrame ] = dlightBits;
00213 return dlightBits;
00214 }
00215
00216
00217 static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
00218
00219 surf->dlightBits[ tr.smpFrame ] = dlightBits;
00220 return dlightBits;
00221 #if 0
00222 int i;
00223 dlight_t *dl;
00224
00225 for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
00226 if ( ! ( dlightBits & ( 1 << i ) ) ) {
00227 continue;
00228 }
00229 dl = &tr.refdef.dlights[i];
00230 if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0]
00231 || dl->origin[0] + dl->radius < grid->meshBounds[0][0]
00232 || dl->origin[1] - dl->radius > grid->meshBounds[1][1]
00233 || dl->origin[1] + dl->radius < grid->meshBounds[0][1]
00234 || dl->origin[2] - dl->radius > grid->meshBounds[1][2]
00235 || dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) {
00236
00237 dlightBits &= ~( 1 << i );
00238 }
00239 }
00240
00241 if ( !dlightBits ) {
00242 tr.pc.c_dlightSurfacesCulled++;
00243 }
00244
00245 grid->dlightBits[ tr.smpFrame ] = dlightBits;
00246 return dlightBits;
00247 #endif
00248 }
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259 static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
00260 if ( *surf->data == SF_FACE ) {
00261 dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits );
00262 } else if ( *surf->data == SF_GRID ) {
00263 dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits );
00264 } else if ( *surf->data == SF_TRIANGLES ) {
00265 dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits );
00266 } else {
00267 dlightBits = 0;
00268 }
00269
00270 if ( dlightBits ) {
00271 tr.pc.c_dlightSurfaces++;
00272 }
00273
00274 return dlightBits;
00275 }
00276
00277
00278
00279
00280
00281
00282
00283
00284 static void R_AddWorldSurface( msurface_t *surf, int dlightBits ) {
00285 if ( surf->viewCount == tr.viewCount ) {
00286 return;
00287 }
00288
00289 surf->viewCount = tr.viewCount;
00290
00291
00292
00293 if ( R_CullSurface( surf->data, surf->shader ) ) {
00294 return;
00295 }
00296
00297
00298 if ( dlightBits ) {
00299 dlightBits = R_DlightSurface( surf, dlightBits );
00300 dlightBits = ( dlightBits != 0 );
00301 }
00302
00303 R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits );
00304 }
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319 void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
00320 bmodel_t *bmodel;
00321 int clip;
00322 model_t *pModel;
00323 int i;
00324
00325 pModel = R_GetModelByHandle( ent->e.hModel );
00326
00327 bmodel = pModel->bmodel;
00328
00329 clip = R_CullLocalBox( bmodel->bounds );
00330 if ( clip == CULL_OUT ) {
00331 return;
00332 }
00333
00334 R_DlightBmodel( bmodel );
00335
00336 for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) {
00337 R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->needDlights );
00338 }
00339 }
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356 static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) {
00357
00358 do {
00359 int newDlights[2];
00360
00361
00362 if (node->visframe != tr.visCount) {
00363 return;
00364 }
00365
00366
00367
00368
00369 if ( !r_nocull->integer ) {
00370 int r;
00371
00372 if ( planeBits & 1 ) {
00373 r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]);
00374 if (r == 2) {
00375 return;
00376 }
00377 if ( r == 1 ) {
00378 planeBits &= ~1;
00379 }
00380 }
00381
00382 if ( planeBits & 2 ) {
00383 r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]);
00384 if (r == 2) {
00385 return;
00386 }
00387 if ( r == 1 ) {
00388 planeBits &= ~2;
00389 }
00390 }
00391
00392 if ( planeBits & 4 ) {
00393 r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]);
00394 if (r == 2) {
00395 return;
00396 }
00397 if ( r == 1 ) {
00398 planeBits &= ~4;
00399 }
00400 }
00401
00402 if ( planeBits & 8 ) {
00403 r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]);
00404 if (r == 2) {
00405 return;
00406 }
00407 if ( r == 1 ) {
00408 planeBits &= ~8;
00409 }
00410 }
00411
00412 }
00413
00414 if ( node->contents != -1 ) {
00415 break;
00416 }
00417
00418
00419
00420
00421
00422 newDlights[0] = 0;
00423 newDlights[1] = 0;
00424 if ( dlightBits ) {
00425 int i;
00426
00427 for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
00428 dlight_t *dl;
00429 float dist;
00430
00431 if ( dlightBits & ( 1 << i ) ) {
00432 dl = &tr.refdef.dlights[i];
00433 dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist;
00434
00435 if ( dist > -dl->radius ) {
00436 newDlights[0] |= ( 1 << i );
00437 }
00438 if ( dist < dl->radius ) {
00439 newDlights[1] |= ( 1 << i );
00440 }
00441 }
00442 }
00443 }
00444
00445
00446 R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] );
00447
00448
00449 node = node->children[1];
00450 dlightBits = newDlights[1];
00451 } while ( 1 );
00452
00453 {
00454
00455 int c;
00456 msurface_t *surf, **mark;
00457
00458 tr.pc.c_leafs++;
00459
00460
00461 if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) {
00462 tr.viewParms.visBounds[0][0] = node->mins[0];
00463 }
00464 if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) {
00465 tr.viewParms.visBounds[0][1] = node->mins[1];
00466 }
00467 if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) {
00468 tr.viewParms.visBounds[0][2] = node->mins[2];
00469 }
00470
00471 if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) {
00472 tr.viewParms.visBounds[1][0] = node->maxs[0];
00473 }
00474 if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) {
00475 tr.viewParms.visBounds[1][1] = node->maxs[1];
00476 }
00477 if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) {
00478 tr.viewParms.visBounds[1][2] = node->maxs[2];
00479 }
00480
00481
00482 mark = node->firstmarksurface;
00483 c = node->nummarksurfaces;
00484 while (c--) {
00485
00486
00487 surf = *mark;
00488 R_AddWorldSurface( surf, dlightBits );
00489 mark++;
00490 }
00491 }
00492
00493 }
00494
00495
00496
00497
00498
00499
00500
00501 static mnode_t *R_PointInLeaf( const vec3_t p ) {
00502 mnode_t *node;
00503 float d;
00504 cplane_t *plane;
00505
00506 if ( !tr.world ) {
00507 ri.Error (ERR_DROP, "R_PointInLeaf: bad model");
00508 }
00509
00510 node = tr.world->nodes;
00511 while( 1 ) {
00512 if (node->contents != -1) {
00513 break;
00514 }
00515 plane = node->plane;
00516 d = DotProduct (p,plane->normal) - plane->dist;
00517 if (d > 0) {
00518 node = node->children[0];
00519 } else {
00520 node = node->children[1];
00521 }
00522 }
00523
00524 return node;
00525 }
00526
00527
00528
00529
00530
00531
00532 static const byte *R_ClusterPVS (int cluster) {
00533 if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
00534 return tr.world->novis;
00535 }
00536
00537 return tr.world->vis + cluster * tr.world->clusterBytes;
00538 }
00539
00540
00541
00542
00543
00544
00545 qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ) {
00546 mnode_t *leaf;
00547 byte *vis;
00548
00549 leaf = R_PointInLeaf( p1 );
00550 vis = CM_ClusterPVS( leaf->cluster );
00551 leaf = R_PointInLeaf( p2 );
00552
00553 if ( !(vis[leaf->cluster>>3] & (1<<(leaf->cluster&7))) ) {
00554 return qfalse;
00555 }
00556 return qtrue;
00557 }
00558
00559
00560
00561
00562
00563
00564
00565
00566
00567 static void R_MarkLeaves (void) {
00568 const byte *vis;
00569 mnode_t *leaf, *parent;
00570 int i;
00571 int cluster;
00572
00573
00574
00575 if ( r_lockpvs->integer ) {
00576 return;
00577 }
00578
00579
00580 leaf = R_PointInLeaf( tr.viewParms.pvsOrigin );
00581 cluster = leaf->cluster;
00582
00583
00584
00585
00586
00587 if ( tr.viewCluster == cluster && !tr.refdef.areamaskModified
00588 && !r_showcluster->modified ) {
00589 return;
00590 }
00591
00592 if ( r_showcluster->modified || r_showcluster->integer ) {
00593 r_showcluster->modified = qfalse;
00594 if ( r_showcluster->integer ) {
00595 ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area );
00596 }
00597 }
00598
00599 tr.visCount++;
00600 tr.viewCluster = cluster;
00601
00602 if ( r_novis->integer || tr.viewCluster == -1 ) {
00603 for (i=0 ; i<tr.world->numnodes ; i++) {
00604 if (tr.world->nodes[i].contents != CONTENTS_SOLID) {
00605 tr.world->nodes[i].visframe = tr.visCount;
00606 }
00607 }
00608 return;
00609 }
00610
00611 vis = R_ClusterPVS (tr.viewCluster);
00612
00613 for (i=0,leaf=tr.world->nodes ; i<tr.world->numnodes ; i++, leaf++) {
00614 cluster = leaf->cluster;
00615 if ( cluster < 0 || cluster >= tr.world->numClusters ) {
00616 continue;
00617 }
00618
00619
00620 if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) {
00621 continue;
00622 }
00623
00624
00625 if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) {
00626 continue;
00627 }
00628
00629 parent = leaf;
00630 do {
00631 if (parent->visframe == tr.visCount)
00632 break;
00633 parent->visframe = tr.visCount;
00634 parent = parent->parent;
00635 } while (parent);
00636 }
00637 }
00638
00639
00640
00641
00642
00643
00644
00645 void R_AddWorldSurfaces (void) {
00646 if ( !r_drawworld->integer ) {
00647 return;
00648 }
00649
00650 if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
00651 return;
00652 }
00653
00654 tr.currentEntityNum = ENTITYNUM_WORLD;
00655 tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
00656
00657
00658 R_MarkLeaves ();
00659
00660
00661 ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] );
00662
00663
00664 if ( tr.refdef.num_dlights > 32 ) {
00665 tr.refdef.num_dlights = 32 ;
00666 }
00667 R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 );
00668 }