#include "ui_local.h"
Include dependency graph for ui_atoms.c:

Go to the source code of this file.
Functions | |
| void QDECL | Com_Error (int level, const char *error,...) |
| void QDECL | Com_Printf (const char *msg,...) |
| void | NeedCDAction (qboolean result) |
| void | NeedCDKeyAction (qboolean result) |
| void | UI_AdjustFrom640 (float *x, float *y, float *w, float *h) |
| char * | UI_Argv (int arg) |
| void | UI_Cache_f () |
| void | UI_CalcPostGameStats () |
| float | UI_ClampCvar (float min, float max, float value) |
| void | UI_ClearScores () |
| qboolean | UI_ConsoleCommand (int realTime) |
| qboolean | UI_CursorInRect (int x, int y, int width, int height) |
| char * | UI_Cvar_VariableString (const char *var_name) |
| void | UI_DrawHandlePic (float x, float y, float w, float h, qhandle_t hShader) |
| void | UI_DrawNamedPic (float x, float y, float width, float height, const char *picname) |
| void | UI_DrawRect (float x, float y, float width, float height, const float *color) |
| void | UI_DrawSides (float x, float y, float w, float h) |
| void | UI_DrawTextBox (int x, int y, int width, int lines) |
| void | UI_DrawTopBottom (float x, float y, float w, float h) |
| void | UI_FillRect (float x, float y, float width, float height, const float *color) |
| void | UI_LoadBestScores (const char *map, int game) |
| void | UI_SetBestScores (postGameInfo_t *newInfo, qboolean postGame) |
| void | UI_SetColor (const float *rgba) |
| void | UI_Shutdown (void) |
| void | UI_StartDemoLoop (void) |
| void | UI_UpdateScreen (void) |
Variables | |
| qboolean | m_entersound |
| qboolean | newUI = qfalse |
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Definition at line 35 of file ui_atoms.c. References error(), QDECL, trap_Error(), va(), va_end, va_list, va_start, and vsprintf(). 00035 {
00036 va_list argptr;
00037 char text[1024];
00038
00039 va_start (argptr, error);
00040 vsprintf (text, error, argptr);
00041 va_end (argptr);
00042
00043 trap_Error( va("%s", text) );
00044 }
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Definition at line 46 of file ui_atoms.c. References QDECL, trap_Print(), va(), va_end, va_list, va_start, and vsprintf(). 00046 {
00047 va_list argptr;
00048 char text[1024];
00049
00050 va_start (argptr, msg);
00051 vsprintf (text, msg, argptr);
00052 va_end (argptr);
00053
00054 trap_Print( va("%s", text) );
00055 }
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Definition at line 85 of file ui_atoms.c. References EXEC_APPEND, and trap_Cmd_ExecuteText(). 00085 {
00086 if ( !result ) {
00087 trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
00088 }
00089 }
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Definition at line 93 of file ui_atoms.c. References EXEC_APPEND, and trap_Cmd_ExecuteText(). 00093 {
00094 if ( !result ) {
00095 trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
00096 }
00097 }
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Definition at line 399 of file ui_atoms.c. References uiStatic_t::bias, displayContextDef_t::bias, h(), uiStatic_t::scale, uiInfo_t::uiDC, uiInfo, uis, w, x, displayContextDef_t::xscale, y, and displayContextDef_t::yscale. Referenced by _UI_DrawSides(), _UI_DrawTopBottom(), Main_MenuDraw(), Text_PaintChar(), UI_DrawHandlePic(), UI_DrawNamedPic(), UI_DrawPlayer(), UI_DrawRect(), UI_DrawSides(), UI_DrawTopBottom(), and UI_FillRect(). 00399 {
00400 // expect valid pointers
00401 #if 0
00402 *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
00403 *y *= uiInfo.uiDC.scale;
00404 *w *= uiInfo.uiDC.scale;
00405 *h *= uiInfo.uiDC.scale;
00406 #endif
00407
00408 *x *= uiInfo.uiDC.xscale;
00409 *y *= uiInfo.uiDC.yscale;
00410 *w *= uiInfo.uiDC.xscale;
00411 *h *= uiInfo.uiDC.yscale;
00412
00413 }
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Definition at line 100 of file ui_atoms.c. References buffer, and trap_Argv(). Referenced by UI_CalcPostGameStats(), UI_CinematicsMenu_f(), UI_ConsoleCommand(), and UI_SPPostgameMenu_f(). 00100 {
00101 static char buffer[MAX_STRING_CHARS];
00102
00103 trap_Argv( arg, buffer, sizeof( buffer ) );
00104
00105 return buffer;
00106 }
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Definition at line 214 of file ui_atoms.c. References Display_CacheAll(). 00214 {
00215 Display_CacheAll();
00216 }
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Definition at line 223 of file ui_atoms.c. References postGameInfo_s::accuracy, postGameInfo_s::assists, atoi, postGameInfo_s::baseScore, postGameInfo_s::blueScore, postGameInfo_s::captures, Com_sprintf(), CS_SERVERINFO, postGameInfo_s::defends, postGameInfo_s::excellents, f, fileHandle_t, FS_READ, FS_WRITE, postGameInfo_s::gauntlets, postGameInfo_s::impressives, Info_ValueForKey(), vmCvar_t::integer, uiInfo_t::mapList, MAX_QPATH, memset(), uiInfo_t::newBestTime, uiInfo_t::newHighScoreTime, postGameInfo_s::perfects, postGameInfo_t, Q_strncpyz(), qboolean, qtrue, displayContextDef_t::realTime, postGameInfo_s::redScore, postGameInfo_s::score, postGameInfo_s::shutoutBonus, postGameInfo_s::skillBonus, postGameInfo_s::time, time(), postGameInfo_s::timeBonus, mapInfo::timeToBeat, trap_Cvar_Set(), trap_Cvar_VariableValue(), trap_FS_FCloseFile(), trap_FS_FOpenFile(), trap_FS_Read(), trap_FS_Write(), trap_GetConfigString(), UI_Argv(), ui_currentMap, UI_Cvar_VariableString(), UI_SetBestScores(), UI_ShowPostGame(), uiInfo_t::uiDC, and uiInfo. Referenced by UI_ConsoleCommand(). 00223 {
00224 char map[MAX_QPATH];
00225 char fileName[MAX_QPATH];
00226 char info[MAX_INFO_STRING];
00227 fileHandle_t f;
00228 int size, game, time, adjustedTime;
00229 postGameInfo_t oldInfo;
00230 postGameInfo_t newInfo;
00231 qboolean newHigh = qfalse;
00232
00233 trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
00234 Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
00235 game = atoi(Info_ValueForKey(info, "g_gametype"));
00236
00237 // compose file name
00238 Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
00239 // see if we have one already
00240 memset(&oldInfo, 0, sizeof(postGameInfo_t));
00241 if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
00242 // if so load it
00243 size = 0;
00244 trap_FS_Read(&size, sizeof(int), f);
00245 if (size == sizeof(postGameInfo_t)) {
00246 trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
00247 }
00248 trap_FS_FCloseFile(f);
00249 }
00250
00251 newInfo.accuracy = atoi(UI_Argv(3));
00252 newInfo.impressives = atoi(UI_Argv(4));
00253 newInfo.excellents = atoi(UI_Argv(5));
00254 newInfo.defends = atoi(UI_Argv(6));
00255 newInfo.assists = atoi(UI_Argv(7));
00256 newInfo.gauntlets = atoi(UI_Argv(8));
00257 newInfo.baseScore = atoi(UI_Argv(9));
00258 newInfo.perfects = atoi(UI_Argv(10));
00259 newInfo.redScore = atoi(UI_Argv(11));
00260 newInfo.blueScore = atoi(UI_Argv(12));
00261 time = atoi(UI_Argv(13));
00262 newInfo.captures = atoi(UI_Argv(14));
00263
00264 newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
00265 adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
00266 if (newInfo.time < adjustedTime) {
00267 newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
00268 } else {
00269 newInfo.timeBonus = 0;
00270 }
00271
00272 if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
00273 newInfo.shutoutBonus = 100;
00274 } else {
00275 newInfo.shutoutBonus = 0;
00276 }
00277
00278 newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
00279 if (newInfo.skillBonus <= 0) {
00280 newInfo.skillBonus = 1;
00281 }
00282 newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
00283 newInfo.score *= newInfo.skillBonus;
00284
00285 // see if the score is higher for this one
00286 newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
00287
00288 if (newHigh) {
00289 // if so write out the new one
00290 uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
00291 if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
00292 size = sizeof(postGameInfo_t);
00293 trap_FS_Write(&size, sizeof(int), f);
00294 trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
00295 trap_FS_FCloseFile(f);
00296 }
00297 }
00298
00299 if (newInfo.time < oldInfo.time) {
00300 uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
00301 }
00302
00303 // put back all the ui overrides
00304 trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
00305 trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
00306 trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
00307 trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
00308 trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
00309 trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
00310 trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
00311
00312 UI_SetBestScores(&newInfo, qtrue);
00313 UI_ShowPostGame(newHigh);
00314
00315
00316 }
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Definition at line 67 of file ui_atoms.c. References value. Referenced by Controls_GetConfig(). 00068 {
00069 if ( value < min ) return min;
00070 if ( value > max ) return max;
00071 return value;
00072 }
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Definition at line 183 of file ui_atoms.c. References count, f, fileHandle_t, FS_WRITE, i, memset(), postGameInfo_t, qfalse, strlen(), trap_FS_FCloseFile(), trap_FS_FOpenFile(), trap_FS_GetFileList(), trap_FS_Write(), UI_SetBestScores(), and va(). Referenced by UI_RunMenuScript(). 00183 {
00184 char gameList[4096];
00185 char *gameFile;
00186 int i, len, count, size;
00187 fileHandle_t f;
00188 postGameInfo_t newInfo;
00189
00190 count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
00191
00192 size = sizeof(postGameInfo_t);
00193 memset(&newInfo, 0, size);
00194
00195 if (count > 0) {
00196 gameFile = gameList;
00197 for ( i = 0; i < count; i++ ) {
00198 len = strlen(gameFile);
00199 if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
00200 trap_FS_Write(&size, sizeof(int), f);
00201 trap_FS_Write(&newInfo, size, f);
00202 trap_FS_FCloseFile(f);
00203 }
00204 gameFile += len + 1;
00205 }
00206 }
00207
00208 UI_SetBestScores(&newInfo, qfalse);
00209
00210 }
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Definition at line 324 of file ui_atoms.c. References displayContextDef_t::frameTime, Menu_Cache(), Q_stricmp(), Q_strncpyz(), qboolean, qtrue, displayContextDef_t::realTime, trap_Argc(), trap_R_RemapShader(), UI_Argv(), UI_Cache_f(), UI_CalcPostGameStats(), UI_CDKeyMenu_f(), UI_CinematicsMenu_f(), UI_Load(), UI_Report(), UI_ShowPostGame(), UI_SPLevelMenu_f(), UI_SPPostgameMenu_f(), UI_SPUnlock_f(), UI_SPUnlockMedals_f(), UI_TeamOrdersMenu_f(), uiInfo_t::uiDC, and uiInfo. Referenced by vmMain(). 00324 {
00325 char *cmd;
00326
00327 uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
00328 uiInfo.uiDC.realTime = realTime;
00329
00330 cmd = UI_Argv( 0 );
00331
00332 // ensure minimum menu data is available
00333 //Menu_Cache();
00334
00335 if ( Q_stricmp (cmd, "ui_test") == 0 ) {
00336 UI_ShowPostGame(qtrue);
00337 }
00338
00339 if ( Q_stricmp (cmd, "ui_report") == 0 ) {
00340 UI_Report();
00341 return qtrue;
00342 }
00343
00344 if ( Q_stricmp (cmd, "ui_load") == 0 ) {
00345 UI_Load();
00346 return qtrue;
00347 }
00348
00349 if ( Q_stricmp (cmd, "remapShader") == 0 ) {
00350 if (trap_Argc() == 4) {
00351 char shader1[MAX_QPATH];
00352 char shader2[MAX_QPATH];
00353 Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
00354 Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
00355 trap_R_RemapShader(shader1, shader2, UI_Argv(3));
00356 return qtrue;
00357 }
00358 }
00359
00360 if ( Q_stricmp (cmd, "postgame") == 0 ) {
00361 UI_CalcPostGameStats();
00362 return qtrue;
00363 }
00364
00365 if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
00366 UI_Cache_f();
00367 return qtrue;
00368 }
00369
00370 if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
00371 //UI_TeamOrdersMenu_f();
00372 return qtrue;
00373 }
00374
00375
00376 if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
00377 //UI_CDKeyMenu_f();
00378 return qtrue;
00379 }
00380
00381 return qfalse;
00382 }
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Definition at line 511 of file ui_atoms.c. References uiStatic_t::cursorx, displayContextDef_t::cursorx, uiStatic_t::cursory, displayContextDef_t::cursory, qboolean, uiInfo_t::uiDC, uiInfo, uis, width, x, and y. Referenced by ScrollList_Key(), and UI_TeamOrdersMenu_Key(). 00512 {
00513 if (uiInfo.uiDC.cursorx < x ||
00514 uiInfo.uiDC.cursory < y ||
00515 uiInfo.uiDC.cursorx > x+width ||
00516 uiInfo.uiDC.cursory > y+height)
00517 return qfalse;
00518
00519 return qtrue;
00520 }
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Definition at line 109 of file ui_atoms.c. References buffer, and trap_Cvar_VariableStringBuffer(). Referenced by _UI_Init(), GraphicsOptions_SetMenuItems(), SpecifyLeague_MenuInit(), UI_CalcPostGameStats(), UI_ClanName_HandleKey(), UI_DrawClanCinematic(), UI_DrawClanLogo(), UI_DrawOpponent(), UI_DrawOpponentLogo(), UI_DrawOpponentLogoMetal(), UI_DrawOpponentLogoName(), UI_DrawPlayerLogo(), UI_DrawPlayerLogoMetal(), UI_DrawPlayerLogoName(), UI_DrawPlayerModel(), UI_DrawSelectedPlayer(), UI_DrawServerRefreshDate(), UI_DrawTeamName(), UI_HeadCountByTeam(), UI_Load(), UI_LoadNonIngame(), UI_NextOpponent(), UI_OpponentLeaderName(), UI_OwnerDrawWidth(), UI_PriorOpponent(), UI_RunMenuScript(), UI_StartServerRefresh(), UI_StartSkirmish(), UI_StopCinematic(), UI_TeamName_HandleKey(), and UI_Update(). 00109 {
00110 static char buffer[MAX_STRING_CHARS];
00111
00112 trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
00113
00114 return buffer;
00115 }
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Definition at line 415 of file ui_atoms.c. References height, qhandle_t, trap_R_DrawStretchPic(), trap_R_RegisterShaderNoMip(), UI_AdjustFrom640(), width, x, and y. Referenced by ConfirmMenu_Draw(), MessageMenu_Draw(), Reset_MenuDraw(), UI_AddBotsMenu_Draw(), and UI_SPPostgameMenu_DrawAwardsMedals(). 00415 {
00416 qhandle_t hShader;
00417
00418 hShader = trap_R_RegisterShaderNoMip( picname );
00419 UI_AdjustFrom640( &x, &y, &width, &height );
00420 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
00421 }
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Definition at line 487 of file ui_atoms.c. References height, NULL, trap_R_DrawStretchPic(), trap_R_SetColor(), UI_AdjustFrom640(), UI_DrawSides(), UI_DrawTopBottom(), uis, uiStatic_t::whiteShader, width, x, and y. Referenced by Menu_Draw(), and UI_DrawTextBox(). 00487 {
00488 trap_R_SetColor( color );
00489
00490 UI_DrawTopBottom(x, y, width, height);
00491 UI_DrawSides(x, y, width, height);
00492
00493 trap_R_SetColor( NULL );
00494 }
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Definition at line 469 of file ui_atoms.c. References h(), trap_R_DrawStretchPic(), UI_AdjustFrom640(), uiInfo_t::uiDC, uiInfo, w, displayContextDef_t::whiteShader, x, and y. Referenced by UI_DrawRect(). 00469 {
00470 UI_AdjustFrom640( &x, &y, &w, &h );
00471 trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
00472 trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
00473 }
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Definition at line 505 of file ui_atoms.c. References BIGCHAR_HEIGHT, BIGCHAR_WIDTH, colorBlack, colorWhite, UI_DrawRect(), UI_FillRect(), width, x, and y. 00506 {
00507 UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
00508 UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
00509 }
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Definition at line 475 of file ui_atoms.c. References h(), trap_R_DrawStretchPic(), UI_AdjustFrom640(), uiInfo_t::uiDC, uiInfo, w, displayContextDef_t::whiteShader, x, and y. Referenced by UI_DrawRect(). 00475 {
00476 UI_AdjustFrom640( &x, &y, &w, &h );
00477 trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
00478 trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
00479 }
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Definition at line 460 of file ui_atoms.c. References height, NULL, trap_R_DrawStretchPic(), trap_R_SetColor(), UI_AdjustFrom640(), uiInfo_t::uiDC, uiInfo, uis, uiStatic_t::whiteShader, displayContextDef_t::whiteShader, width, x, and y. Referenced by Controls_DrawKeyBinding(), Crosshair_Draw(), MenuField_Draw(), PlayerName_Draw(), RadioButton_Draw(), ScrollList_Draw(), ServerOptions_LevelshotDraw(), SpinControl_Draw(), StartServer_LevelshotDraw(), UI_CDKeyMenu_DrawKey(), UI_DrawTextBox(), UI_SaveConfigMenu_SavenameDraw(), and UI_SPLevelMenu_MenuDraw(). 00460 {
00461 trap_R_SetColor( color );
00462
00463 UI_AdjustFrom640( &x, &y, &width, &height );
00464 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
00465
00466 trap_R_SetColor( NULL );
00467 }
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Definition at line 154 of file ui_atoms.c. References Com_sprintf(), uiInfo_t::demoAvailable, f, fileHandle_t, FS_READ, MAX_QPATH, memset(), postGameInfo_t, qfalse, trap_Cvar_VariableValue(), trap_FS_FCloseFile(), trap_FS_FOpenFile(), trap_FS_Read(), UI_SetBestScores(), and uiInfo. Referenced by _UI_Init(), UI_FeederSelection(), UI_GameType_HandleKey(), and UI_RunMenuScript(). 00154 {
00155 char fileName[MAX_QPATH];
00156 fileHandle_t f;
00157 postGameInfo_t newInfo;
00158 memset(&newInfo, 0, sizeof(postGameInfo_t));
00159 Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
00160 if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
00161 int size = 0;
00162 trap_FS_Read(&size, sizeof(int), f);
00163 if (size == sizeof(postGameInfo_t)) {
00164 trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
00165 }
00166 trap_FS_FCloseFile(f);
00167 }
00168 UI_SetBestScores(&newInfo, qfalse);
00169
00170 Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
00171 uiInfo.demoAvailable = qfalse;
00172 if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
00173 uiInfo.demoAvailable = qtrue;
00174 trap_FS_FCloseFile(f);
00175 }
00176 }
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Definition at line 119 of file ui_atoms.c. References postGameInfo_s::accuracy, postGameInfo_s::assists, postGameInfo_s::baseScore, postGameInfo_s::blueScore, postGameInfo_s::captures, postGameInfo_s::defends, postGameInfo_s::excellents, postGameInfo_s::gauntlets, postGameInfo_s::impressives, postGameInfo_s::perfects, postGameInfo_t, postGameInfo_s::redScore, postGameInfo_s::score, postGameInfo_s::shutoutBonus, postGameInfo_s::skillBonus, postGameInfo_s::time, postGameInfo_s::timeBonus, trap_Cvar_Set(), and va(). Referenced by UI_CalcPostGameStats(), UI_ClearScores(), and UI_LoadBestScores(). 00119 {
00120 trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
00121 trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
00122 trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
00123 trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
00124 trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
00125 trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
00126 trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
00127 trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
00128 trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
00129 trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
00130 trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
00131 trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
00132 trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
00133 trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
00134 trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
00135 if (postGame) {
00136 trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
00137 trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
00138 trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
00139 trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
00140 trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
00141 trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
00142 trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
00143 trap_Cvar_Set("ui_scorePerfect2", |