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00030 #include "ui_local.h"
00031
00032
00033 #define ART_FRAME "menu/art/cut_frame"
00034
00035 #define ID_NO 100
00036 #define ID_YES 101
00037
00038 typedef struct
00039 {
00040 menuframework_s menu;
00041 menutext_s no;
00042 menutext_s yes;
00043 int slashX;
00044 } resetMenu_t;
00045
00046 static resetMenu_t s_reset;
00047
00048
00049
00050
00051
00052
00053
00054 void Reset_MenuEvent(void* ptr, int event) {
00055 if( event != QM_ACTIVATED ) {
00056 return;
00057 }
00058
00059 UI_PopMenu();
00060
00061 if( ((menucommon_s*)ptr)->id == ID_NO ) {
00062 return;
00063 }
00064
00065
00066 UI_NewGame();
00067 trap_Cvar_SetValue( "ui_spSelection", 0 );
00068 UI_PopMenu();
00069 UI_SPLevelMenu();
00070 }
00071
00072
00073
00074
00075
00076
00077
00078 static sfxHandle_t Reset_MenuKey( int key ) {
00079 switch ( key ) {
00080 case K_KP_LEFTARROW:
00081 case K_LEFTARROW:
00082 case K_KP_RIGHTARROW:
00083 case K_RIGHTARROW:
00084 key = K_TAB;
00085 break;
00086
00087 case 'n':
00088 case 'N':
00089 Reset_MenuEvent( &s_reset.no, QM_ACTIVATED );
00090 break;
00091
00092 case 'y':
00093 case 'Y':
00094 Reset_MenuEvent( &s_reset.yes, QM_ACTIVATED );
00095 break;
00096 }
00097
00098 return Menu_DefaultKey( &s_reset.menu, key );
00099 }
00100
00101
00102
00103
00104
00105
00106
00107 static void Reset_MenuDraw( void ) {
00108 UI_DrawNamedPic( 142, 118, 359, 256, ART_FRAME );
00109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red );
00110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red );
00111 Menu_Draw( &s_reset.menu );
00112
00113 UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
00114 UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
00115 UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
00116 UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
00117 }
00118
00119
00120
00121
00122
00123
00124
00125 void Reset_Cache( void ) {
00126 trap_R_RegisterShaderNoMip( ART_FRAME );
00127 }
00128
00129
00130
00131
00132
00133
00134
00135 void UI_ResetMenu(void) {
00136 uiClientState_t cstate;
00137 int n1, n2, n3;
00138 int l1, l2, l3;
00139
00140
00141 memset( &s_reset, 0, sizeof(s_reset) );
00142
00143 Reset_Cache();
00144
00145 n1 = UI_ProportionalStringWidth( "YES/NO" );
00146 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH;
00147 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH;
00148 l1 = 320 - ( n1 / 2 );
00149 l2 = l1 + n2;
00150 l3 = l2 + n3;
00151 s_reset.slashX = l2;
00152
00153 s_reset.menu.draw = Reset_MenuDraw;
00154 s_reset.menu.key = Reset_MenuKey;
00155 s_reset.menu.wrapAround = qtrue;
00156
00157 trap_GetClientState( &cstate );
00158
00159 if ( cstate.connState >= CA_CONNECTED ) {
00160
00161 s_reset.menu.fullscreen = qfalse;
00162 }
00163 else {
00164
00165 s_reset.menu.fullscreen = qtrue;
00166 }
00167
00168 s_reset.yes.generic.type = MTYPE_PTEXT;
00169 s_reset.yes.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
00170 s_reset.yes.generic.callback = Reset_MenuEvent;
00171 s_reset.yes.generic.id = ID_YES;
00172 s_reset.yes.generic.x = l1;
00173 s_reset.yes.generic.y = 264;
00174 s_reset.yes.string = "YES";
00175 s_reset.yes.color = color_red;
00176 s_reset.yes.style = UI_LEFT;
00177
00178 s_reset.no.generic.type = MTYPE_PTEXT;
00179 s_reset.no.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
00180 s_reset.no.generic.callback = Reset_MenuEvent;
00181 s_reset.no.generic.id = ID_NO;
00182 s_reset.no.generic.x = l3;
00183 s_reset.no.generic.y = 264;
00184 s_reset.no.string = "NO";
00185 s_reset.no.color = color_red;
00186 s_reset.no.style = UI_LEFT;
00187
00188 Menu_AddItem( &s_reset.menu, &s_reset.yes );
00189 Menu_AddItem( &s_reset.menu, &s_reset.no );
00190
00191 UI_PushMenu( &s_reset.menu );
00192
00193 Menu_SetCursorToItem( &s_reset.menu, &s_reset.no );
00194 }