00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023 #include "ui_local.h"
00024
00025
00026
00027 #ifdef Q3_VM
00028 #error "Do not use in VM build"
00029 #endif
00030
00031 static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
00032
00033 void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
00034 syscall = syscallptr;
00035 }
00036
00037 int PASSFLOAT( float x ) {
00038 float floatTemp;
00039 floatTemp = x;
00040 return *(int *)&floatTemp;
00041 }
00042
00043 void trap_Print( const char *string ) {
00044 syscall( UI_PRINT, string );
00045 }
00046
00047 void trap_Error( const char *string ) {
00048 syscall( UI_ERROR, string );
00049 }
00050
00051 int trap_Milliseconds( void ) {
00052 return syscall( UI_MILLISECONDS );
00053 }
00054
00055 void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
00056 syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
00057 }
00058
00059 void trap_Cvar_Update( vmCvar_t *cvar ) {
00060 syscall( UI_CVAR_UPDATE, cvar );
00061 }
00062
00063 void trap_Cvar_Set( const char *var_name, const char *value ) {
00064 syscall( UI_CVAR_SET, var_name, value );
00065 }
00066
00067 float trap_Cvar_VariableValue( const char *var_name ) {
00068 int temp;
00069 temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
00070 return (*(float*)&temp);
00071 }
00072
00073 void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
00074 syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
00075 }
00076
00077 void trap_Cvar_SetValue( const char *var_name, float value ) {
00078 syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
00079 }
00080
00081 void trap_Cvar_Reset( const char *name ) {
00082 syscall( UI_CVAR_RESET, name );
00083 }
00084
00085 void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
00086 syscall( UI_CVAR_CREATE, var_name, var_value, flags );
00087 }
00088
00089 void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
00090 syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
00091 }
00092
00093 int trap_Argc( void ) {
00094 return syscall( UI_ARGC );
00095 }
00096
00097 void trap_Argv( int n, char *buffer, int bufferLength ) {
00098 syscall( UI_ARGV, n, buffer, bufferLength );
00099 }
00100
00101 void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
00102 syscall( UI_CMD_EXECUTETEXT, exec_when, text );
00103 }
00104
00105 int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
00106 return syscall( UI_FS_FOPENFILE, qpath, f, mode );
00107 }
00108
00109 void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
00110 syscall( UI_FS_READ, buffer, len, f );
00111 }
00112
00113 void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
00114 syscall( UI_FS_WRITE, buffer, len, f );
00115 }
00116
00117 void trap_FS_FCloseFile( fileHandle_t f ) {
00118 syscall( UI_FS_FCLOSEFILE, f );
00119 }
00120
00121 int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
00122 return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
00123 }
00124
00125 int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
00126 return syscall( UI_FS_SEEK, f, offset, origin );
00127 }
00128
00129 qhandle_t trap_R_RegisterModel( const char *name ) {
00130 return syscall( UI_R_REGISTERMODEL, name );
00131 }
00132
00133 qhandle_t trap_R_RegisterSkin( const char *name ) {
00134 return syscall( UI_R_REGISTERSKIN, name );
00135 }
00136
00137 void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
00138 syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
00139 }
00140
00141 qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
00142 return syscall( UI_R_REGISTERSHADERNOMIP, name );
00143 }
00144
00145 void trap_R_ClearScene( void ) {
00146 syscall( UI_R_CLEARSCENE );
00147 }
00148
00149 void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
00150 syscall( UI_R_ADDREFENTITYTOSCENE, re );
00151 }
00152
00153 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
00154 syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
00155 }
00156
00157 void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
00158 syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
00159 }
00160
00161 void trap_R_RenderScene( const refdef_t *fd ) {
00162 syscall( UI_R_RENDERSCENE, fd );
00163 }
00164
00165 void trap_R_SetColor( const float *rgba ) {
00166 syscall( UI_R_SETCOLOR, rgba );
00167 }
00168
00169 void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
00170 syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
00171 }
00172
00173 void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
00174 syscall( UI_R_MODELBOUNDS, model, mins, maxs );
00175 }
00176
00177 void trap_UpdateScreen( void ) {
00178 syscall( UI_UPDATESCREEN );
00179 }
00180
00181 int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
00182 return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
00183 }
00184
00185 void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
00186 syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
00187 }
00188
00189 sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
00190 return syscall( UI_S_REGISTERSOUND, sample, compressed );
00191 }
00192
00193 void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
00194 syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
00195 }
00196
00197 void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
00198 syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
00199 }
00200
00201 void trap_Key_SetBinding( int keynum, const char *binding ) {
00202 syscall( UI_KEY_SETBINDING, keynum, binding );
00203 }
00204
00205 qboolean trap_Key_IsDown( int keynum ) {
00206 return syscall( UI_KEY_ISDOWN, keynum );
00207 }
00208
00209 qboolean trap_Key_GetOverstrikeMode( void ) {
00210 return syscall( UI_KEY_GETOVERSTRIKEMODE );
00211 }
00212
00213 void trap_Key_SetOverstrikeMode( qboolean state ) {
00214 syscall( UI_KEY_SETOVERSTRIKEMODE, state );
00215 }
00216
00217 void trap_Key_ClearStates( void ) {
00218 syscall( UI_KEY_CLEARSTATES );
00219 }
00220
00221 int trap_Key_GetCatcher( void ) {
00222 return syscall( UI_KEY_GETCATCHER );
00223 }
00224
00225 void trap_Key_SetCatcher( int catcher ) {
00226 syscall( UI_KEY_SETCATCHER, catcher );
00227 }
00228
00229 void trap_GetClipboardData( char *buf, int bufsize ) {
00230 syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
00231 }
00232
00233 void trap_GetClientState( uiClientState_t *state ) {
00234 syscall( UI_GETCLIENTSTATE, state );
00235 }
00236
00237 void trap_GetGlconfig( glconfig_t *glconfig ) {
00238 syscall( UI_GETGLCONFIG, glconfig );
00239 }
00240
00241 int trap_GetConfigString( int index, char* buff, int buffsize ) {
00242 return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
00243 }
00244
00245 int trap_LAN_GetServerCount( int source ) {
00246 return syscall( UI_LAN_GETSERVERCOUNT, source );
00247 }
00248
00249 void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
00250 syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
00251 }
00252
00253 void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
00254 syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
00255 }
00256
00257 int trap_LAN_GetServerPing( int source, int n ) {
00258 return syscall( UI_LAN_GETSERVERPING, source, n );
00259 }
00260
00261 int trap_LAN_GetPingQueueCount( void ) {
00262 return syscall( UI_LAN_GETPINGQUEUECOUNT );
00263 }
00264
00265 int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
00266 return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
00267 }
00268
00269 void trap_LAN_SaveCachedServers() {
00270 syscall( UI_LAN_SAVECACHEDSERVERS );
00271 }
00272
00273 void trap_LAN_LoadCachedServers() {
00274 syscall( UI_LAN_LOADCACHEDSERVERS );
00275 }
00276
00277 void trap_LAN_ResetPings(int n) {
00278 syscall( UI_LAN_RESETPINGS, n );
00279 }
00280
00281 void trap_LAN_ClearPing( int n ) {
00282 syscall( UI_LAN_CLEARPING, n );
00283 }
00284
00285 void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
00286 syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
00287 }
00288
00289 void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
00290 syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
00291 }
00292
00293 void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
00294 syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
00295 }
00296
00297 int trap_LAN_ServerIsVisible( int source, int n) {
00298 return syscall( UI_LAN_SERVERISVISIBLE, source, n );
00299 }
00300
00301 qboolean trap_LAN_UpdateVisiblePings( int source ) {
00302 return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
00303 }
00304
00305 int trap_LAN_AddServer(int source, const char *name, const char *addr) {
00306 return syscall( UI_LAN_ADDSERVER, source, name, addr );
00307 }
00308
00309 void trap_LAN_RemoveServer(int source, const char *addr) {
00310 syscall( UI_LAN_REMOVESERVER, source, addr );
00311 }
00312
00313 int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
00314 return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
00315 }
00316
00317 int trap_MemoryRemaining( void ) {
00318 return syscall( UI_MEMORY_REMAINING );
00319 }
00320
00321 void trap_GetCDKey( char *buf, int buflen ) {
00322 syscall( UI_GET_CDKEY, buf, buflen );
00323 }
00324
00325 void trap_SetCDKey( char *buf ) {
00326 syscall( UI_SET_CDKEY, buf );
00327 }
00328
00329 int trap_PC_AddGlobalDefine( char *define ) {
00330 return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
00331 }
00332
00333 int trap_PC_LoadSource( const char *filename ) {
00334 return syscall( UI_PC_LOAD_SOURCE, filename );
00335 }
00336
00337 int trap_PC_FreeSource( int handle ) {
00338 return syscall( UI_PC_FREE_SOURCE, handle );
00339 }
00340
00341 int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
00342 return syscall( UI_PC_READ_TOKEN, handle, pc_token );
00343 }
00344
00345 int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
00346 return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
00347 }
00348
00349 void trap_S_StopBackgroundTrack( void ) {
00350 syscall( UI_S_STOPBACKGROUNDTRACK );
00351 }
00352
00353 void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
00354 syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
00355 }
00356
00357 int trap_RealTime(qtime_t *qtime) {
00358 return syscall( UI_REAL_TIME, qtime );
00359 }
00360
00361
00362 int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
00363 return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
00364 }
00365
00366
00367
00368 e_status trap_CIN_StopCinematic(int handle) {
00369 return syscall(UI_CIN_STOPCINEMATIC, handle);
00370 }
00371
00372
00373
00374 e_status trap_CIN_RunCinematic (int handle) {
00375 return syscall(UI_CIN_RUNCINEMATIC, handle);
00376 }
00377
00378
00379
00380 void trap_CIN_DrawCinematic (int handle) {
00381 syscall(UI_CIN_DRAWCINEMATIC, handle);
00382 }
00383
00384
00385
00386 void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
00387 syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
00388 }
00389
00390
00391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
00392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
00393 }
00394
00395 qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
00396 return syscall( UI_VERIFY_CDKEY, key, chksum);
00397 }
00398
00399 void trap_SetPbClStatus( int status ) {
00400 syscall( UI_SET_PBCLSTATUS, status );
00401 }